Let’s make an enemy of 2DSTG


This time, let’s control the behavior of the enemy of 2D shooting game using Arbor.

If you haven’t seen the previous tutorials, please see first.

Basic

Coding

Let’s make a coin pusher

Operating environment

This tutorial is created in the following environment.

Unity 2019.4.8f1
Arbor 3.7.0

Depending on the version, please understand that there are parts different from the explanation.

Preparation of tutorial project

We will create projects and import tutorial packages.

1. Preparation of tutorial project

Create Enemy

Create Enemy3 based on already created Enemy1.

2. Create Enemy

About enemy bullet shooting

I will explain the mechanism of enemy bullet shooting.

3. About enemy bullet shooting

Create Weapon

Weapons called winder are added so that the launch direction is curved.

4. Create Weapon

Adding a behaviour pattern

We will add further enemy behavior patterns.

5. Adding a behaviour pattern

Add Wave

I will incorporate it into Wave and let Enemy3 appear.

6. Add Wave

Next Step

The next tutorial is “How to make AI agent”.

I will explain how to control movement and animation of 3D characters with Arbor.

How to make AI agent

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