This time, let’s control the behavior of the enemy of 2D shooting game using Arbor.
If you haven’t seen the previous tutorials, please see first.
This tutorial is created in the following environment.
Depending on the version, please understand that there are parts different from the explanation.
Preparation of tutorial project
We will create projects and import tutorial packages.
Create Enemy3 based on already created Enemy1.
About enemy bullet shooting
I will explain the mechanism of enemy bullet shooting.
Weapons called winder are added so that the launch direction is curved.
Adding a behaviour pattern
We will add further enemy behavior patterns.
I will incorporate it into Wave and let Enemy3 appear.
The next tutorial is “How to make AI agent”.
I will explain how to control movement and animation of 3D characters with Arbor.