This time, let’s control the behavior of the enemy of 2D shooting game using Arbor.
This tutorial requires knowledge of:
This tutorial is created in the following environment.
If you use a different version, please read as appropriate because there may be some differences from the explanation.
Preparation of tutorial project
We will create projects and import tutorial packages.
Create Enemy3 based on already created Enemy1.
About enemy bullet shooting
I will explain the mechanism of enemy bullet shooting.
Weapons called winder are added so that the launch direction is curved.
Adding a behaviour pattern
We will add further enemy behavior patterns.
I will incorporate it into Wave and let Enemy3 appear.
The next tutorial is “How to make an automatic door with FSM“.
I will explain how to build an automatic door by linking a simple sensor and state machine.