Updated content
- Arbor Editor
- Add : The name setting adds to StateLink.
- Add : Add immediate transition flag to StateLink.
- Fix : Fixed search string in the behavior added was not able to save.
- Other : When you open the behavior added, corresponding as focus moves to the search bar.
- Other : In order of at Add Behaviour, adjusted so that the group comes first.
- Component
- Add : GlobalParameterContainer
- Built int Behaviour
- Add : Audio/PlaySound
- Add : Audio/StopSound
- Add : Collision/OnCollisionEnterDestroy
- Add : Collision/OnCollisionExitDestroy
- Add : Collision/OnControllerColliderHitDestroy
- Add : Collision2D/OnCollisionEnter2DDestroy
- Add : Collision2D/OnCollisionExit2DDestroy
- Add : GameObject/BroadcastMessageGameObject
- Add : GameObject/SendMessageUpwardsGameObject
- Add : Physics/AddForceRigidbody
- Add : Physics/AddVelocityRigidbody
- Add : Physics2D/AddForceRigidbody2D
- Add : Physics2D/AddVelocityRigidbody2D
- Add : Renderer/SetSprite
- Add : Transition/Collision/OnCollisionEnterTransition
- Add : Transition/Collision/OnCollisionExitTransition
- Add : Transition/Collision/OnCollisionStayTransition
- Add : Transition/Collision/OnControllerColliderHitTransition
- Add : Transition/Collision2D/OnCollisionEnter2DTransition
- Add : Transition/Collision2D/OnCollisionExit2DTransition
- Add : Transition/Collision2D/OnCollisionStay2DTransition
- Add : Transition/Input/ButtonTransition
- Add : Transition/Input/KeyTransition
- Add : Transition/Input/MouseButtonTransition
- Add : Transition/ExistsGameObjectTransition
- Add : Trigger/BroadcastTrigger
- Add : Trigger/SendTriggerGameObject
- Add : Trigger/SendTriggerUpwards
- Add : Tween/TweenRigidbody2DPosition
- Add : Tween/TweenRigidbody2DRotation
- Add : Tween/TweenTextureOffset
- Add : UI/UISetSlider
- Add : UI/UISetSliderFromParameter
- Add : UI/UISetToggle
- Add : UI/UISetToggleFromParameter
- Add : Add to display a progress bar the current time to TimeTransition.
- Add : It added to allow transition at the time of Tween end.
- Add : Added to allow relative specified in TweenPosition.
- Add : Added to allow relative specified in TweenRotation.
- Add : Added to allow relative specified in TweenScale.
- Add : Added to allow relative specified in TweenRigidbodyPosition.
- Add : Added to allow relative specified in TweenRigidbodyRotation.
- Fix : Fixed OnTriggerExit2DDestroy of was in Collision.
- Fix : Fixed floatValue of had become int of CalcAnimatorParameter.
- Fix : Fixed floatValue of had become int of CalcParameter.
- Fix : Fixed floatValue of had become int of ParameterTransition.
- Other : Renamed SetRigidbodyVelocity to SetVelocityRigidbody.
- Other : Renamed SetRigidbody2DVelocity to SetVelocityRigidbody2D.
- Script
- Add : Corresponding to prevent modification of the immediate transition flag in FixedImmediateTransition attribute.
- Other
- Add : Sample additional GlobalParameterContainer as Example9.
- Fix : Modify because Coin has been added to the Tags.
AssetStore
How to Update
- Please be sure to make a backup of the project before the update.
- Just in case, we will leave to create a new scene from the menu of the File> New Scene.
- Already Removed Arbor folder that have been imported.
- Import Arbor.
For the setting of the state transition
Settings window by clicking on the state transition button gear icon is now out.
In particular, it is possible to pay with a check when the timing in Immediate Transition makes a severe transition, you will be transition without time loss.
About GlobalParameterContainer
Across the scene by using the GlobalParameterContainer also now possible to hold the parameters.