ExistsGameObjectTransition


This is the documentation for Arbor 3.2.4 and earlier.

See Arbor Documentation for the latest documentation.

GameObject is I will transition on whether exists.

ExistsGameObjectTransition

Property

Targets Subject to check that you are there.
Check Update Whether Update at check.
All Exists State Transition destination when all are present.
All Nothing State Transition destination when all it did not exist.

Version

1.7.6 or later