This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
We will apply a force to Rigidbody.
|Rigidbody of interest.
Rigidbody of GameObject that has been assigned the ArborFSM becomes the target if you do not specify.
|Angle of each axis relative to the front.
1.7.6 or later