This is the documentation for Arbor 3.2.4 and earlier.

See Arbor Documentation for the latest documentation.

Gradually it will not change the position of Rigidbody2D.


Type Play type.

  • Once : Only once
  • Loop : Repeat
  • PingPong : Folded at the end
Duration Playback time.
Curve Change curve of applicability with respect to time
Use Realtime Flag to progress in real time without the influence of Time.timeScale.
Target Rigidbody2D of interest.
If not specified, Rigidbody2D of GameObject that ArborFSM is assigned a target.
Relative Whether the relative change from the start state.
From Starting position.
To Target position.
Next State Transition destination after time.
(In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)


1.7.6 or later