SetVelocityRigidbody2D


This is the documentation for Arbor 3.2.4 and earlier.

See Arbor Documentation for the latest documentation.

Set the velocity of Rigidbody2D.

SetVelocityRigidbody2D

Property

Rigidbody2D Rigidbody2D target.
if it was null, Rigidbody2D of GameObject that ArborFSM is attached becomes the target.
Angle Angle relative to the upper.
Speed Movement speed.

Version

1.7.5 or later