Updated content
- Arbor Editor
- Fix : Fixed there are times when the grid is not displayed correctly.
- Other : support to be able to resize the width of the state list.
- Built in Behaviour
- Add : Collision/OnTriggerEnterDestroy
- Add : Collision/OnTriggerExitDestroy
- Add : Collision2D/OnTriggerEnter2DDestroy
- Add : Collision2D/OnTriggerExit2DDestroy
- Add : GameObject/LookAtGameObject
- Add : Parameter/SetBoolParameterFromUIToggle
- Add : Parameter/SetFloatParameterFromUISlider
- Add : Physics/SetRigidbodyVelocity
- Add : Physics2D/SetRigidbody2DVelocity
- Add : Transition/EventSystems/OnPointerClickTransition
- Add : Transition/EventSystems/OnPointerDownTransition
- Add : Transition/EventSystems/OnPointerEnterTransition
- Add : Transition/EventSystems/OnPointerExitTransition
- Add : Transition/EventSystems/OnPointerUpTransition
- Add : Tween/TweenCanvasGroupAlpha
- Add : Tween/TweenRigidbodyPosition
- Add : Tween/TweenRigidbodyRotation
- Add : UI/UISetImage
- Add : UI/UISetTextFromParameter
- Add : Add in a way that allows you to specify the initial Transform at the time of generation in InstantiateGameObject.
- Fix : Fixed did not work properly in the case of type Bool in CalcParameter.
- Fix : modified to not bother to specify the person to call in SendEventGameObject.
- Script
- Add : The value property added to the Parameter.
- Add : IntParameterReference added.
- Add : FloatParameterReference added.
- Add : BoolParameterReference added.
- Other
- Add: add from the Hierarchy of the Create button to make the ArborFSM with GameObject.
- Add: add from the Hierarchy of the Create button to make the ParameterContainer with GameObject.
- Add: add from the Hierarchy of the Create button to make the AgentController with GameObject.
- Add: coin pusher game add as Example7.
- Add: sample additional EventSystem as Example8.
- Other: folder organization.
Asset Store
Sample of the coin pusher game
This time, we were new to the sample of the coin pusher game.
When you actually make a game, I think that it is how do becomes easier to understand can take advantage of the Arbor.
In addition, it plans to also provide tutorial videos to create this coin pusher game.