SetRigidbody2DVelocity


Set the velocity of Rigidbody2D.

SetRigidbody2DVelocity

Property

Rigidbody2D Rigidbody2D target.
if it was null, Rigidbody2D of GameObject that ArborFSM is attached becomes the target.
Angle Angle relative to the upper.
Speed Movement speed.

Version

1.7.5 or later