Arbor 3.10.1 Release Note

Asset Store

Update contents


Behaviour Tree

  • Fixed a bug where the status remained playing even after execution when Restart On Finish was disabled.
  • Fixed a bug where failure was not returned correctly when a child node directly under ParallelSelector or ParallelSequencer was interrupted without being executed due to the decorator’s judgment.

Built in StateBheaviour

  • SubBehaviourTree : Fixed an issue where the game would not restart even if Restart On Finish was enabled.


  • Fixed the part where an exception occurs when ToString is performed on the value of a generic parameter type.

Update Guide

Update procedure

Please follow the procedure below when updating Arbor.

  1. Please be sure to make a backup of the project before the update.
  2. If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
  3. If you are opening the Arbor Editor window, close it once.
  4. Already Removed Arbor folder that have been imported.
  5. Import a new version of Arbor.

Version update guide

Please refer to the following page for the update guide for each version of Arbor.

Manual : Update Guide