Asset Store
Update contents
Fixed
Behaviour Tree
- Fixed a bug where the status remained playing even after execution when Restart On Finish was disabled.
- Fixed a bug where failure was not returned correctly when a child node directly under ParallelSelector or ParallelSequencer was interrupted without being executed due to the decorator’s judgment.
Built in StateBheaviour
- SubBehaviourTree : Fixed an issue where the game would not restart even if Restart On Finish was enabled.
Scripts
- Fixed the part where an exception occurs when ToString is performed on the value of a generic parameter type.
Update Guide
Update procedure
Please follow the procedure below when updating Arbor.
- Please be sure to make a backup of the project before the update.
- If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
- If you are opening the Arbor Editor window, close it once.
- Already Removed Arbor folder that have been imported.
- Import a new version of Arbor.
Version update guide
Please refer to the following page for the update guide for each version of Arbor.