This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
We will apply a force to Rigidbody.
Property
Rigidbody | Rigidbody of interest. Rigidbody of GameObject that has been assigned the ArborFSM becomes the target if you do not specify. |
Angle | Angle of each axis relative to the front. |
Power | Force applied. |
Version
1.7.6 or later