AddForceRigidbody


This is the documentation for Arbor 3.2.4 and earlier.

See Arbor Documentation for the latest documentation.

We will apply a force to Rigidbody.

AddForceRigidbody

Property

Rigidbody Rigidbody of interest.
Rigidbody of GameObject that has been assigned the ArborFSM becomes the target if you do not specify.
Angle Angle of each axis relative to the front.
Power Force applied.

Version

1.7.6 or later