Arbor 3.5.3 release


Update contents

CHANGES

Built-in Scripts

  • Changed to copy instance of value when casting AnimationCurve to FlexibleAnimationCurve.
    (Change due to bug fix of Tween system StateBehaviour)
  • Changed to copy instance of value when casting Gradient to FlexibleGradient.
    (Change due to bug fix such as TweenColor)
  • Unity2018.3 or later: Changed to output a warning to log when “Reuse Collision Callbacks” is enabled when outputting Collision or Collision2D data.
    • OnCollisionEnterTransition
    • OnCollisionExitTransition
    • OnCollisionStayTransition
    • OnCollisionEnter2DTransition
    • OnCollisionExit2DTransition
    • OnCollisionStay2DTransition

FIXES

Arbor Editor

  • Fixed the bug that ArgumentOutOfRangeException occurs when adding script and parameters directly to the state node by drag & drop.

Built-in Scripts

  • Fixed a bug that the Curve field can not be edited immediately after adding Tween-based State Behavior such as TweenRotation to the state.
  • Fixed a bug that Gradient field can not be edited immediately after adding TweenColor etc. to a state.

Asset Store

Update procedure

Please follow the procedure below when updating Arbor.

  1. Please be sure to make a backup of the project before the update.
  2. If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
  3. If you are opening the Arbor Editor window, close it once.
  4. Already Removed Arbor folder that have been imported.
  5. Import a new version of Arbor.

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