Arbor 3.1.1 release


Update contents

ADDITION

Built-in StateBehaviour

  • Added AgentWarpToPosition
  • Added AgentWarpToTransform
  • Added TransformSetPosition
  • Added TransformSetRotation
  • Added TransformSetScale
  • Added TransformTranslate
  • Added TransformRotate

Built-in ActionBehaviour

  • Added AgentWarpToPosition
  • Added AgentWarpToTransform

Built-in Calculator

  • Added StringConcatCalculator
  • Added StringJoinCalculator

Scripts

  • Added Warp method to AgentController.
  • Added OnGraphPause, OnGraphResume, OnGraphStop callback to NodeBehaviour.

FIXES

ArborFSM

  • Fixed a problem that transition number does not increase if TransitionTiming.Immediate transition is made except State callback method.
  • Fixed that the OnStateEnd method will not be called back when ArborFSM.Stop() is called.

BehaviourTree

  • Fixed that the OnEnd method will not be called back when BehaviourTree.Stop() is called.

Built-in StateBehaviour

  • Fixed not transitioning on completion when Tween’s Duration is set to 0.

Asset Store

Update procedure

Please follow the procedure below when updating Arbor.

  1. Please be sure to make a backup of the project before the update.
  2. If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
  3. If you are opening the Arbor Editor window, close it once.
  4. Already Removed Arbor folder that have been imported.
  5. Import a new version of Arbor.

Privacy Preference Center

Your Privacy

This site uses cookies to display contents and advertisements tailored to users, provide social media functions, measure advertisement impressions and clicks. We also gather information on users' site usage status and provide them to social media, advertisement distribution and data analysis partners. Each partner may use this information in combination with other information that the user provided to each partner or other information gathered when the user used the service of each partner.

Analytics, Ads