Arbor 3.1.1 release

Update contents


Built-in StateBehaviour

  • Added AgentWarpToPosition
  • Added AgentWarpToTransform
  • Added TransformSetPosition
  • Added TransformSetRotation
  • Added TransformSetScale
  • Added TransformTranslate
  • Added TransformRotate

Built-in ActionBehaviour

  • Added AgentWarpToPosition
  • Added AgentWarpToTransform

Built-in Calculator

  • Added StringConcatCalculator
  • Added StringJoinCalculator


  • Added Warp method to AgentController.
  • Added OnGraphPause, OnGraphResume, OnGraphStop callback to NodeBehaviour.



  • Fixed a problem that transition number does not increase if TransitionTiming.Immediate transition is made except State callback method.
  • Fixed that the OnStateEnd method will not be called back when ArborFSM.Stop() is called.


  • Fixed that the OnEnd method will not be called back when BehaviourTree.Stop() is called.

Built-in StateBehaviour

  • Fixed not transitioning on completion when Tween’s Duration is set to 0.

Asset Store

Update procedure

Please follow the procedure below when updating Arbor.

  1. Please be sure to make a backup of the project before the update.
  2. If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
  3. If you are opening the Arbor Editor window, close it once.
  4. Already Removed Arbor folder that have been imported.
  5. Import a new version of Arbor.