Update contents
ADDITION
Built-in StateBehaviour
- Added AgentWarpToPosition
- Added AgentWarpToTransform
- Added TransformSetPosition
- Added TransformSetRotation
- Added TransformSetScale
- Added TransformTranslate
- Added TransformRotate
Built-in ActionBehaviour
- Added AgentWarpToPosition
- Added AgentWarpToTransform
Built-in Calculator
- Added StringConcatCalculator
- Added StringJoinCalculator
Scripts
- Added Warp method to AgentController.
- Added OnGraphPause, OnGraphResume, OnGraphStop callback to NodeBehaviour.
FIXES
ArborFSM
- Fixed a problem that transition number does not increase if TransitionTiming.Immediate transition is made except State callback method.
- Fixed that the OnStateEnd method will not be called back when ArborFSM.Stop() is called.
BehaviourTree
- Fixed that the OnEnd method will not be called back when BehaviourTree.Stop() is called.
Built-in StateBehaviour
- Fixed not transitioning on completion when Tween’s Duration is set to 0.
Asset Store
Update procedure
Please follow the procedure below when updating Arbor.
- Please be sure to make a backup of the project before the update.
- If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
- If you are opening the Arbor Editor window, close it once.
- Already Removed Arbor folder that have been imported.
- Import a new version of Arbor.