Arbor 2.1.2 release


Update contents

  • Arbor Editor
    • Add : Added a function that can transition to arbitrary state on ArborEditor window during play.
    • Fix : Fixed that ArborEditor window does not display properly when an exception occurs in StateBehaviour and Calculator Editor.
    • Fix : Fixed exception that occurred when StateBehaviour and Calculator script could not be loaded.
    • Fix : Fixed an exception “NullReferenceException: SerializedObject of SerializedProperty has been disposed.” When ArborEditor is displayed.
    • Fix : Fixed that the width of the state list becomes too narrow when the width of the ArborEditor window becomes narrower.
  • Built in Behaviour
    • Change : Added OnTweenBegin method of callback for initialization at the start of Tween.
    • Change : Rename the Event parameter of SendEventGameObject to OnStateBegin.
    • Add : Add OnStateAwake event and OnStateEnd event to SendEventGameObject.
  • Script
    • Add : Added Get / Set method of all types handled by ParameterContainer.
    • Add : Added GetParamID method to ParameterContainer.
    • Add : Added a method that can also perform Get / Set method of ParameterContainer from ID.
    • Fix : When SendTrigger was used during transition processing, it was modified to send Trigger after completion of transition processing.

Asset Store

Update procedure

Please follow the procedure below when updating Arbor.

  1. Please be sure to make a backup of the project before the update.
  2. If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
  3. Already Removed Arbor folder that have been imported.
  4. Import a new version of Arbor.

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