Set the velocity of Rigidbody2D.

Property
| Rigidbody2D | Rigidbody2D target. if it was null, Rigidbody2D of GameObject that ArborFSM is attached becomes the target. |
| Angle | Angle relative to the upper. |
| Speed | Movement speed. |
Version
1.7.5 or later
Set the velocity of Rigidbody2D.

| Rigidbody2D | Rigidbody2D target. if it was null, Rigidbody2D of GameObject that ArborFSM is attached becomes the target. |
| Angle | Angle relative to the upper. |
| Speed | Movement speed. |
1.7.5 or later