This is the documentation for Arbor 3.2.4 and earlier.

See Arbor Documentation for the latest documentation.

To play the sound in the coordinates of the specified Transform.


Clip Audio clip to play.
Target Playback position.
If you do not specify a Target will be the position of gameObject.
Volume Volume
Output Audio Mixer Group Destination AudioMixerGroup
Spatial Blend The degree to which the sound is affected by the 3D.


2.0.1 or later