This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
GameObject is I will transition on whether exists.
Property
Targets | Subject to check that you are there. |
Check Update | Whether Update at check. |
All Exists State | Transition destination when all are present. |
All Nothing State | Transition destination when all it did not exist. |
Version
1.7.6 or later