This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
GameObject is I will transition on whether exists.

Property
| Targets | Subject to check that you are there. | 
| Check Update | Whether Update at check. | 
| All Exists State | Transition destination when all are present. | 
| All Nothing State | Transition destination when all it did not exist. | 
Version
1.7.6 or later

