Arbor 2.2.1 release


Update contents

  • Arbor Editor
    • Change : FlexibleString’s Constant indication back.
    • Fix : Fixed occurrence of an exception (NullReferenceException: SerializedObject of SerializedProperty has been Disposed.) When playing on the Unity editor is open with Arbor Editor open.
    • Fix : Fixed that Label of Graph does not change even when switching languages.
  • Component
    • Add : Long added to the parameters that can be used in ParameterContainer.
    • Change : Changed so that parameters can be rearranged by ParameterContainer.
    • Change : Display parameter type in ParameterContainer.
  • Built in Calculator
    • Add : Added LongAddCalculator
    • Add : Added LongSubCalculator
    • Add : Added LongMulCalculator
    • Add : Added LongDivCalculator
    • Add : Added LongNegativeCalculator
    • Add : Added LongCompareCalculator
    • Add : Added LongToFloatCalculator
    • Add : Added FloatToLongCalculator
  • Script
    • Add : Added ConstantMultilineAttribute which makes multiple lines of FlexibleString Constant display.
    • Add : Added FlexibleLong, LongParameterReference, InputSlotLong, OutputSlotLong along with the addition of long type parameter.
    • Fix : Fixed load was being applied by type enumeration processing at the beginning of play on Unity editor.

Asset Store

Update procedure

Please follow the procedure below when updating Arbor.

  1. Please be sure to make a backup of the project before the update.
  2. If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
  3. Already Removed Arbor folder that have been imported.
  4. Import a new version of Arbor.