This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
To play the sound in the coordinates of the specified Transform.

Property
| Clip | Audio clip to play. |
| Target | Playback position. If you do not specify a Target will be the position of gameObject. |
| Volume | Volume |
| Output Audio Mixer Group | Destination AudioMixerGroup |
| Spatial Blend | The degree to which the sound is affected by the 3D. |
Version
2.0.1 or later
