This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
To play the sound in the coordinates of the specified Transform.
Property
Clip | Audio clip to play. |
Target | Playback position. If you do not specify a Target will be the position of gameObject. |
Volume | Volume |
Output Audio Mixer Group | Destination AudioMixerGroup |
Spatial Blend | The degree to which the sound is affected by the 3D. |
Version
2.0.1 or later