SetSprite


This is the documentation for Arbor 3.2.4 and earlier.

See Arbor Documentation for the latest documentation.

Set the Sprite.

SetSprite

Property

Target SpriteRenderer of interest.
SpriteRenderer of GameObject that has been assigned the ArborFSM becomes the target if you do not specify.
Sprite Setting Sprite that.

Version

1.7.6 or later