This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
Set the velocity of Rigidbody2D.
Property
Rigidbody2D | Rigidbody2D target. if it was null, Rigidbody2D of GameObject that ArborFSM is attached becomes the target. |
Angle | Angle relative to the upper. |
Speed | Movement speed. |
Version
1.7.5 or later