This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
Gradually it will not change the direction.

Property
| Type | Play type.
|
| Duration | Playback time. |
| Curve | Change curve of applicability with respect to time |
| Use Realtime | Flag to progress in real-time without the influence of Time.timeScale. |
| Repeat Until Transition | Number of repetitions until the transition (Loop, PingPong only) |
| Target | Transform of target. If not specified, Transform of GameObject that ArborFSM is assigned a target. |
| Relative | Whether the relative change from the start state. |
| From | Start orientation. |
| To | Target orientation. |
| Next State | Transition destination after time. (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition) |
Version
1.4 or later
