This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
Gradually it will not change the orientation of the Rigidbody.
Property
Type | Play type.
|
Duration | Playback time. |
Curve | Change curve of applicability with respect to time |
Use Realtime | Flag to progress in real time without the influence of Time.timeScale. |
Repeat Until Transition | Number of repetitions until the transition (Loop, PingPong only) |
Target | Rigidbody of interest. If not specified, Rigidbody of GameObject that ArborFSM is assigned a target. |
Relative | Whether the relative change from the start state. |
From | Start orientation. |
To | Goal orientation. |
Next State | Transition destination after time. (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition) |
Version
1.7.5 or later