This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
It will transition the state by the distance between the target of GameObject.
Property
Target | GameObject of comparison. |
Distance | The distance between the Target. |
NearState | Transition destination state if it is closer than the Distance. |
FarState | Transition destination state if it is farther away than the Distance. |
Version
1.0 or later