This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
It will transition the state by the distance between the target of GameObject.

Property
| Target | GameObject of comparison. |
| Distance | The distance between the Target. |
| NearState | Transition destination state if it is closer than the Distance. |
| FarState | Transition destination state if it is farther away than the Distance. |
Version
1.0 or later
