DistanceTransition


This is the documentation for Arbor 3.2.4 and earlier.

See Arbor Documentation for the latest documentation.

It will transition the state by the distance between the target of GameObject.

DistanceTransition

Property

Target GameObject of comparison.
Distance The distance between the Target.
NearState Transition destination state if it is closer than the Distance.
FarState Transition destination state if it is farther away than the Distance.

Version

1.0 or later