Set the velocity of Rigidbody.

Property
| Rigidbody | Rigidbody target. if it was null, Rigidbody of GameObject that ArborFSM is attached becomes the target. |
| Angle | Angle of each axis relative to the front. |
| Speed | Movement speed. |
Version
1.7.5 or later
Set the velocity of Rigidbody.

| Rigidbody | Rigidbody target. if it was null, Rigidbody of GameObject that ArborFSM is attached becomes the target. |
| Angle | Angle of each axis relative to the front. |
| Speed | Movement speed. |
1.7.5 or later