This is the documentation for Arbor 3.2.4 and earlier.
See Arbor Documentation for the latest documentation.
We will apply a force to Rigidbody2D.
Property
Rigidbody2D | Rigidbody2D of interest. Rigidbody2D of GameObject that has been assigned the ArborFSM becomes the target if you do not specify. |
Angle | Angle relative to the upper. |
Power | Force applied. |
Version
1.7.6 or later