AddForceRigidbody2D


This is the documentation for Arbor 3.2.4 and earlier.

See Arbor Documentation for the latest documentation.

We will apply a force to Rigidbody2D.

AddForceRigidbody2D

Property

Rigidbody2D Rigidbody2D of interest.
Rigidbody2D of GameObject that has been assigned the ArborFSM becomes the target if you do not specify.
Angle Angle relative to the upper.
Power Force applied.

Version

1.7.6 or later