using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Arbor;
using Arbor.BehaviourTree;

	#ROOTNAMESPACEBEGIN#
[AddComponentMenu("")]
public class #SCRIPTNAME# : Decorator {
	protected override void OnAwake() {
	}

	protected override void OnStart() {
	}

	protected override bool OnConditionCheck() {
		return true;
	}

	protected override void OnEnd() {
	}
}
#ROOTNAMESPACEEND#
