Arbor 3: FSM & BT Graph Editor 3.7.8

RendererPropertyBlock メンバ一覧

継承メンバを含む RendererPropertyBlock の全メンバ一覧です。

Apply() | RendererPropertyBlock |
Clear() | RendererPropertyBlock |
Get(Renderer renderer) | RendererPropertyBlock | static
GetColor(int nameID) | RendererPropertyBlock |
GetColor(string name) | RendererPropertyBlock |
GetFloat(int nameID) | RendererPropertyBlock |
GetFloat(string name) | RendererPropertyBlock |
GetMatrix(int nameID) | RendererPropertyBlock |
GetMatrix(string name) | RendererPropertyBlock |
GetTexture(int nameID) | RendererPropertyBlock |
GetTexture(string name) | RendererPropertyBlock |
GetVector(int nameID) | RendererPropertyBlock |
GetVector(string name) | RendererPropertyBlock |
HasProperty(int nameID) | RendererPropertyBlock |
HasProperty(string name) | RendererPropertyBlock |
SetColor(int nameID, Color value) | RendererPropertyBlock |
SetColor(string name, Color value) | RendererPropertyBlock |
SetFloat(int nameID, float value) | RendererPropertyBlock |
SetFloat(string name, float value) | RendererPropertyBlock |
SetMatrix(int nameID, Matrix4x4 value) | RendererPropertyBlock |
SetMatrix(string name, Matrix4x4 value) | RendererPropertyBlock |
SetTexture(int nameID, Texture value) | RendererPropertyBlock |
SetTexture(string name, Texture value) | RendererPropertyBlock |
SetVector(int nameID, Vector4 value) | RendererPropertyBlock |
SetVector(string name, Vector4 value) | RendererPropertyBlock |
Update() | RendererPropertyBlock |