Arbor 3: FSM & BT Graph Editor
3.1.3
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NodeBehaviour list More...
Public Member Functions | |
void | Add (T behaviour) |
Adds the Behaviour. More... | |
void | Insert (int index, T behaviour) |
Insert the Behaviour. More... | |
Object | GetObject (int index) |
Get Object of NodeBehaviour from index. More... | |
void | SetObject (int index, Object obj) |
Set Object of NodeBehaviour to index. More... | |
void | Swap (int fromIndex, int toIndex) |
Swap the order of NodeBehaviour. More... | |
void | Move (int fromIndex, int toIndex) |
Move the order of NodeBehaviour. More... | |
void | Destroy (Node node, Object behaviour) |
Destroy NodeBehaviour More... | |
void | DestroyAll (Node node) |
Destroy All NodeBehaviour. More... | |
void | MoveBehaviour (Node node) |
Move NodeBehaviour to node. More... | |
bool | Contains (T behaviour) |
Returns whether it contains behaviour. More... | |
bool | ContainsObject (Object obj) |
Returns whether it contains obj. More... | |
Properties | |
int | count [get] |
Count More... | |
T | this[int i] [get, set] |
Access to specified index More... | |
void Add | ( | T | behaviour | ) |
Adds the Behaviour.
behaviour | Add NodeBehaviour |
bool Contains | ( | T | behaviour | ) |
Returns whether it contains behaviour.
behaviour | Check target |
bool ContainsObject | ( | Object | obj | ) |
Returns whether it contains obj.
obj | Check target |
void Destroy | ( | Node | node, |
Object | behaviour | ||
) |
Destroy NodeBehaviour
node | Node that has NodeBehaviour |
behaviour | Object of NodeBehaviour |
void DestroyAll | ( | Node | node | ) |
Destroy All NodeBehaviour.
node | Node that has NodeBehaviour |
Object GetObject | ( | int | index | ) |
void Insert | ( | int | index, |
T | behaviour | ||
) |
Insert the Behaviour.
index | Insertion destination index |
behaviour | Insert NodeBehaviour |
void Move | ( | int | fromIndex, |
int | toIndex | ||
) |
Move the order of NodeBehaviour.
fromIndex | The moving want index. |
toIndex | The destination index. |
void MoveBehaviour | ( | Node | node | ) |
void SetObject | ( | int | index, |
Object | obj | ||
) |
Set Object of NodeBehaviour to index.
index | Index |
obj | Object |
void Swap | ( | int | fromIndex, |
int | toIndex | ||
) |
Swap the order of NodeBehaviour.
fromIndex | The swapping want index. |
toIndex | Exchange destination index. |
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get |
Count
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getset |