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Arbor 3: FSM & BT Graph Editor
3.1.0
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| ►CAnimatorParameterReference | Reference Animator parameters |
| CArborReferenceUtility | Arbor reference utility class |
| ►CAttribute | |
| ►CAttribute | |
| CAttributeHelper | A helper class for Attribute |
| CBezier2D | Class to handle the two-dimensional cubic Bezier |
| CCalculatorBranch | Line class that connects the calculator node to each other |
| ►CCalculatorSlot | Slot for connecting a calculator node |
| CCalculatorSlotField | Field information of CalculatorSlot |
| CComponentUtility | Component utility class for Editor |
| CEachField< T > | Find each serializable field |
| CExecutionSettings | Behavior tree execution settings |
| CFlexibleBool | Class to handle a flexible bool type reference method there is more than one |
| CFlexibleBounds | Class to handle a flexible Bounds type reference method there is more than one |
| CFlexibleColor | Class to handle a flexible Color type reference method there is more than one |
| CFlexibleComponent | Class to handle a flexible Component type reference method there is more than one |
| ►CFlexibleFieldBase | A base class for dealing with flexible types with multiple reference methods |
| CFlexibleFloat | Class to handle a flexible float type reference method there is more than one |
| CFlexibleGameObject | Class to handle a flexible GameObject type reference method there is more than one |
| CFlexibleInt | Class to handle a flexible int type reference method there is more than one |
| CFlexibleLong | Class to handle a flexible long type reference method there is more than one |
| CFlexibleQuaternion | Class to handle a flexible Quaternion type reference method there is more than one |
| CFlexibleRect | Class to handle a flexible Rect type reference method there is more than one |
| CFlexibleRectTransform | Class to handle a flexible RectTransform type reference method there is more than one |
| CFlexibleRigidbody | Class to handle a flexible Rigidbody type reference method there is more than one |
| CFlexibleRigidbody2D | Class to handle a flexible Rigidbody2D type reference method there is more than one |
| CFlexibleString | Class to handle a flexible bool type reference method there is more than one |
| CFlexibleTransform | Class to handle a flexible Transform type reference method there is more than one |
| CFlexibleVector2 | Class to handle a flexible Vector2 type reference method there is more than one |
| CFlexibleVector3 | Class to handle a flexible Vector3 type reference method there is more than one |
| CIComponentProcessor | Interface for Editor processing such as Undo |
| ►CIDisposable | |
| ►CIInputSlot | Interface of input CalculatorSlot |
| ►CINodeBehaviourContainer | Interface to use if Node is a NodeBehaviour container |
| CINodeBehaviourSerializationCallbackReceiver | Interface to receive callbacks upon serialization and deserialization |
| CINodeGraphContainer | Interface to use if NodeBehaviour is a NodeGraph container |
| ►CInputSlot | Input slot |
| ►CInputSlot< bool > | |
| ►CInputSlot< Bounds > | |
| ►CInputSlot< Collider > | |
| ►CInputSlot< Collider2D > | |
| ►CInputSlot< Collision > | |
| ►CInputSlot< Collision2D > | |
| ►CInputSlot< Color > | |
| ►CInputSlot< Component > | |
| ►CInputSlot< float > | |
| ►CInputSlot< GameObject > | |
| ►CInputSlot< int > | |
| ►CInputSlot< long > | |
| ►CInputSlot< Quaternion > | |
| ►CInputSlot< RaycastHit > | |
| ►CInputSlot< RaycastHit2D > | |
| ►CInputSlot< Rect > | |
| ►CInputSlot< RectTransform > | |
| ►CInputSlot< Rigidbody > | |
| ►CInputSlot< Rigidbody2D > | |
| ►CInputSlot< string > | |
| ►CInputSlot< Transform > | |
| ►CInputSlot< UnityEngine.Object > | |
| ►CInputSlot< Vector2 > | |
| ►CInputSlot< Vector3 > | |
| ►CIOutputSlot | Interface of output CalculatorSlot |
| ►CISerializationCallbackReceiver | |
| ►CMonoBehaviour | |
| ►CNode | Base class of a node in Arbor Editor |
| CNodeBehaviourList< T > | NodeBehaviour list |
| ►CNodeBehaviourList< Decorator > | |
| ►CNodeBehaviourList< Service > | |
| CNodeBranch | Branch classes between nodes of Behavior Tree |
| CNodeBranchies | List of NodeBranch |
| CNodeLinkSlot | Slot class for linking with Node |
| ►CNodeList< ActionNode > | |
| ►CNodeList< CalculatorBranchRerouteNode > | |
| ►CNodeList< CompositeNode > | |
| ►CNodeList< StateLinkRerouteNode > | |
| ►COutputSlot | Output slot |
| ►COutputSlot< bool > | |
| ►COutputSlot< Bounds > | |
| ►COutputSlot< Collider > | |
| ►COutputSlot< Collider2D > | |
| ►COutputSlot< Collision > | |
| ►COutputSlot< Collision2D > | |
| ►COutputSlot< Color > | |
| ►COutputSlot< Component > | |
| ►COutputSlot< float > | |
| ►COutputSlot< GameObject > | |
| ►COutputSlot< int > | |
| ►COutputSlot< long > | |
| ►COutputSlot< Quaternion > | |
| ►COutputSlot< RaycastHit > | |
| ►COutputSlot< RaycastHit2D > | |
| ►COutputSlot< Rect > | |
| ►COutputSlot< RectTransform > | |
| ►COutputSlot< Rigidbody > | |
| ►COutputSlot< Rigidbody2D > | |
| ►COutputSlot< string > | |
| ►COutputSlot< Transform > | |
| ►COutputSlot< UnityEngine.Object > | |
| ►COutputSlot< Vector2 > | |
| ►COutputSlot< Vector3 > | |
| CParameter | Class of Parameter to be stored in the ParameterContainer |
| ►CParameterReference | Reference parameters |
| ►CPropertyAttribute | |
| ►CScriptableObject | |
| CStateLink | Class that contains a transition destination State |
| CTimeUtility | Time utility class |
| CUpdateSettings | Settings related to updating |