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Arbor 3: FSM & BT Graph Editor
3.7.8
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The node that executes the action More...
Public Member Functions | |
| ActionNode (NodeGraph nodeGraph, int nodeID, System.Type classType) | |
| Please use the BehaviourTreeInternal.CreateAction(Vector2, System.Type) ActionNode creating. More... | |
| ActionBehaviour | CreateActionBehaviour (System.Type classType) |
| Create a ActionBehaviour. More... | |
| override bool | HasParentLinkSlot () |
| Whether this node has a NodeLinkSlot to parent. More... | |
| override NodeLinkSlot | GetParentLinkSlot () |
| Get NodeLinkSlot to parent. More... | |
| override bool | HasChildLinkSlot () |
| Whether this node has a NodeLinkSlot to child. More... | |
| override string | GetName () |
| Get node name. More... | |
Public Member Functions inherited from TreeBehaviourNode | |
| TreeBehaviourNode (NodeGraph nodeGraph, int nodeID) | |
| TreeBehaviourNode constructor More... | |
| Object | GetBehaviourObject () |
| Get Main Behaviour Object. More... | |
| Decorator | AddDecorator (System.Type type) |
| Adds the Decorator. More... | |
| T | AddDecorator< T > () |
| Adds the Decorator. More... | |
| Decorator | InsertDecorator (int index, System.Type type) |
| Insert the Decorator. More... | |
| T | InsertDecorator< T > (int index) |
| Insert the Decorator. More... | |
| Service | AddService (System.Type type) |
| Adds the Service. More... | |
| T | AddService< T > () |
| Adds the Service. More... | |
| Service | InsertService (int index, System.Type type) |
| Insert the Service. More... | |
| T | InsertService< T > (int index) |
| Insert the Service. More... | |
| override bool | IsContainsBehaviour (NodeBehaviour behaviour) |
| Check if it contains NodeBehaviour. More... | |
| void | MoveDecorator (int fromIndex, TreeBehaviourNode toNode, int toIndex) |
| Move the order of Decorator. More... | |
| void | MoveService (int fromIndex, TreeBehaviourNode toNode, int toIndex) |
| Move the order of Service. More... | |
| void | DestroyBehaviour () |
| Destroy behaviour. More... | |
| void | DestroyAllBehaviour () |
| Destroy all behaviour. More... | |
Public Member Functions inherited from TreeNodeBase | |
| TreeNodeBase (NodeGraph nodeGraph, int nodeID) | |
| TreeNodeBase constructor More... | |
| override bool | IsDeletable () |
| Returns whether or not it can be deleted. More... | |
| override string | ToString () |
| Convert node to string (for debugging). More... | |
Public Member Functions inherited from Node | |
| Node (NodeGraph nodeGraph, int nodeID) | |
| Node constructor More... | |
| override string | ToString () |
| Convert node to string (for debugging). More... | |
Public Attributes | |
| NodeLinkSlot | parentLink = new NodeLinkSlot() |
| Link to parent node More... | |
| string | name = "New Action" |
| Node name. More... | |
Public Attributes inherited from Node | |
| Rect | position |
| Position on the Arbor Editor. More... | |
| bool | showComment |
| Whether to display comments More... | |
| string | nodeComment |
| Comment More... | |
Protected Member Functions | |
| override void | OnExecute () |
| Called when executing. More... | |
Protected Member Functions inherited from TreeBehaviourNode | |
| override void | OnGraphChanged () |
| Called when the NodeGraph to which the Node belongs has changed. More... | |
| void | SetBehaviour (TreeNodeBehaviour behaviour) |
| Set Main Behaviour. More... | |
Additional Inherited Members | |
Properties inherited from TreeBehaviourNode | |
| TreeNodeBehaviour | behaviour [get] |
| Main behaviour More... | |
| DecoratorList | decoratorList [get] |
| Decorator list More... | |
| ServiceList | serviceList [get] |
| Service list More... | |
| bool | breakPoint [get, set] |
| Break point. More... | |
Properties inherited from TreeNodeBase | |
| bool | enablePriority [get] |
| Returns true if it is traced from the root node and connected. More... | |
| int | priority [get] |
| The priority of the node. More... | |
| BehaviourTreeInternal | behaviourTree [get] |
| Gets the behaviour tree. More... | |
| TreeNodeBase | parentNode [get] |
| Get parent node. More... | |
| NodeStatus | status [get] |
| The state of the node. More... | |
| bool | isActive [get] |
| Returns true if it is active. More... | |
Properties inherited from Node | |
| NodeGraph | nodeGraph [get] |
| Gets the NodeGraph. More... | |
| int | nodeID [get] |
| Gets the node identifier. More... | |
The node that executes the action
| ActionNode | ( | NodeGraph | nodeGraph, |
| int | nodeID, | ||
| System.Type | classType | ||
| ) |
Please use the BehaviourTreeInternal.CreateAction(Vector2, System.Type) ActionNode creating.
| ActionBehaviour CreateActionBehaviour | ( | System.Type | classType | ) |
Create a ActionBehaviour.
Use it in the editor.
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virtual |
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virtual |
Whether this node has a NodeLinkSlot to child.
Implements TreeNodeBase.
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virtual |
Whether this node has a NodeLinkSlot to parent.
Implements TreeNodeBase.
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protectedvirtual |
Called when executing.
Implements TreeNodeBase.
| string name = "New Action" |
Node name.
| NodeLinkSlot parentLink = new NodeLinkSlot() |
Link to parent node