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Arbor 3: FSM & BT Graph Editor
3.7.8
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Interface for Editor processing such as Undo. More...
Public Member Functions | |
| Component | AddComponent (GameObject gameObject, System.Type type) |
| Add component. More... | |
| void | Destroy (Object objectToUndo) |
| Destroy object. More... | |
| void | RecordObject (Object objectToUndo, string name) |
| Record object. More... | |
| void | RecordObjects (Object[] objs, string name) |
| Records object. More... | |
| void | RegisterCompleteObjectUndo (Object objectToUndo, string name) |
| Register Object in Undo. More... | |
| void | SetDirty (Object obj) |
| Marks an Object as dirty. More... | |
| void | MoveBehaviour (Node node, NodeBehaviour behaviour) |
| Move behavior to node. More... | |
| void | MoveParameterContainer (NodeGraph nodeGraph) |
| Move the parameter container in the graph. More... | |
| void | MoveVariable (Parameter parameter, VariableBase variable) |
| Move variable to parameter. More... | |
| void | MoveVariableList (Parameter parameter, VariableListBase variableList) |
| Move variable to parameter. More... | |
| void | DelayDestroy (Object obj) |
| Delay Destroy. More... | |
| void | DelayCall (ComponentUtility.DelayCallBack delayCall) |
| Delay call. More... | |
Interface for Editor processing such as Undo.
Used with ComponentUtility.
| Component AddComponent | ( | GameObject | gameObject, |
| System.Type | type | ||
| ) |
Add component.
| gameObject | GameObject |
| type | Component type |
| void DelayCall | ( | ComponentUtility.DelayCallBack | delayCall | ) |
Delay call.
| delayCall | Method to call |
| void DelayDestroy | ( | Object | obj | ) |
Delay Destroy.
| obj | Object |
| void Destroy | ( | Object | objectToUndo | ) |
Destroy object.
| objectToUndo | Object |
| void MoveBehaviour | ( | Node | node, |
| NodeBehaviour | behaviour | ||
| ) |
Move behavior to node.
| node | Moving destination node |
| behaviour | Moving NodeBehaviour |
| void MoveParameterContainer | ( | NodeGraph | nodeGraph | ) |
Move the parameter container in the graph.
Valid only in Editor.
| nodeGraph | Moving graph |
| void MoveVariable | ( | Parameter | parameter, |
| VariableBase | variable | ||
| ) |
Move variable to parameter.
Valid only in Editor.
| parameter | Moving destination Parameter |
| variable | Moving VariableBase |
| void MoveVariableList | ( | Parameter | parameter, |
| VariableListBase | variableList | ||
| ) |
Move variable to parameter.
Valid only in Editor.
| parameter | Moving destination Parameter |
| variableList | Moving VariableListBase |
| void RecordObject | ( | Object | objectToUndo, |
| string | name | ||
| ) |
Record object.
| objectToUndo | Object |
| name | Name |
| void RecordObjects | ( | Object[] | objs, |
| string | name | ||
| ) |
Records object.
| objs | Objects |
| name | Name |
| void RegisterCompleteObjectUndo | ( | Object | objectToUndo, |
| string | name | ||
| ) |
Register Object in Undo.
| objectToUndo | Object |
| name | Name |
| void SetDirty | ( | Object | obj | ) |
Marks an Object as dirty.
| obj | Object |