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Arbor 3: FSM & BT Graph Editor
3.7.8
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Class that defines the behavior of the State. More...
Public Member Functions | |
| virtual bool | OnCheckDirty () |
| It is called when judging whether it has been changed. More... | |
| void | SetDirty () |
| Call if you want call OnCalculate. More... | |
| void | Calculate () |
| It is calculated, if necessary. More... | |
| virtual void | OnCalculate () |
| It called when it is calculated . More... | |
Public Member Functions inherited from NodeBehaviour | |
| void | RebuildFields () |
| For internal. More... | |
| DataSlotField | GetDataSlotField (int index) |
| Get DataSlotField. More... | |
| DataSlotField | GetCalculatorSlotField (int index) |
| Get DataSlotField. More... | |
| DataSlotField | GetDataSlotField (DataSlot slot, bool rebuild=false) |
| Get DataSlotField. More... | |
| DataSlotField | GetCalculatorSlotField (DataSlot slot) |
| Get DataSlotField. More... | |
| void | RebuildDataSlotFields () |
| Rebuild the DataSlotField. More... | |
| void | RebuildCalculatorSlotFields () |
| Rebuild the DataSlotField. More... | |
| void | Initialize (NodeGraph nodeGraph, int nodeID) |
| For Editor. More... | |
| void | UpdateDataLink () |
| Manually update DataLink values. More... | |
Protected Member Functions | |
| virtual void | Awake () |
| This function is called when the script instance is being loaded. More... | |
| virtual void | OnDestroy () |
| This function is called when MonoBehaivour will be destroyed. More... | |
| override void | OnValidate () |
| This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only). More... | |
Protected Member Functions inherited from NodeBehaviour | |
| virtual void | OnCreated () |
| Raises the created event. More... | |
| virtual void | OnInitializeEnabled () |
| Called to perform enabled initialization. More... | |
| virtual void | OnPreDestroy () |
| Raises the pre destroy event. More... | |
| virtual void | OnGraphPause () |
| This function is called when the graph is paused. More... | |
| virtual void | OnGraphResume () |
| This function is called when the graph resumes. More... | |
| virtual void | OnGraphStop () |
| This function is called when the graph stops. More... | |
Properties | |
| CalculatorNode | calculatorNode [get] |
| Get the CalculatorNode. More... | |
| int | calculatorID [get] |
| Gets the Calculator identifier. More... | |
| bool | isDirty [get] |
| Whether it has been changed. More... | |
Properties inherited from NodeBehaviour | |
| NodeGraph | nodeGraph [get] |
| Gets the NodeGraph. More... | |
| int | nodeID [get] |
| Gets the node identifier. More... | |
| Node | node [get] |
| Get the Node. More... | |
| int | dataSlotFieldCount [get] |
| Number of DataSlotField More... | |
| int | calculatorSlotFieldCount [get] |
| Number of DataSlotField More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from NodeBehaviour | |
| static NodeBehaviour | CreateNodeBehaviour (Node node, System.Type type, bool duplicate=false) |
| For Editor. More... | |
| static Type | CreateNodeBehaviour< Type > (Node node, bool duplicate=false) |
| For Editor. More... | |
| static void | Destroy (NodeBehaviour behaviour) |
| Destroy NodeBehaviour. More... | |
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protectedvirtual |
This function is called when the script instance is being loaded.
| void Calculate | ( | ) |
It is calculated, if necessary.
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virtual |
It called when it is calculated .
Reimplemented in GetParameterCalculatorInternal.
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virtual |
It is called when judging whether it has been changed.
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protectedvirtual |
This function is called when MonoBehaivour will be destroyed.
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protectedvirtual |
This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
Reimplemented from NodeBehaviour.
| void SetDirty | ( | ) |
Call if you want call OnCalculate.
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get |
Gets the Calculator identifier.
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get |
Get the CalculatorNode.
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get |
Whether it has been changed.