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Arbor 3: FSM & BT Graph Editor
3.7.8
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Class that defines the behavior of the State. More...
Public Member Functions | |
| virtual void | OnStateAwake () |
| Called when [state enter first]. More... | |
| virtual void | OnStateBegin () |
| Called when [state enter]. More... | |
| virtual void | OnStateUpdate () |
| Update of State. More... | |
| virtual void | OnStateLateUpdate () |
| LateUpdate for State. More... | |
| virtual void | OnStateEnd () |
| Called when [state exit]. More... | |
| virtual void | OnStateTrigger (string message) |
| Called from SendTrigger. More... | |
| bool | Transition (int nextStateID, TransitionTiming transitionTiming) |
| State transition More... | |
| bool | Transition (int nextStateID, bool immediateTransition) |
| State transition More... | |
| bool | Transition (int nextStateID) |
| State transition. More... | |
| bool | Transition (State nextState, TransitionTiming transitionTiming) |
| State transition More... | |
| bool | Transition (State nextState, bool immediateTransition) |
| State transition More... | |
| bool | Transition (State nextState) |
| State transition. More... | |
| bool | Transition (StateLink nextStateLink, TransitionTiming transitionTiming) |
| State transition More... | |
| bool | Transition (StateLink nextStateLink, bool immediateTransition) |
| State transition More... | |
| bool | Transition (StateLink nextStateLink) |
| State transition. More... | |
| StateBehaviour | AddBehaviour (System.Type type) |
| Adds the behaviour. More... | |
| T | AddBehaviour< T > () |
| Adds the behaviour. More... | |
| StateBehaviour | GetBehaviour (System.Type type) |
| Gets the behaviour. More... | |
| T | GetBehaviour< T > () |
| Gets the behaviour. More... | |
| StateBehaviour[] | GetBehaviours (System.Type type) |
| Gets the behaviours. More... | |
| T[] | GetBehaviours< T > () |
| Gets the behaviours. More... | |
| void | Destroy () |
| Destroys this instance. More... | |
| StateLink | GetStateLink (int index) |
| Return StateLink of index. More... | |
| void | RebuildStateLinkCache () |
| Rebuild StateLink's cache. More... | |
Public Member Functions inherited from NodeBehaviour | |
| void | RebuildFields () |
| For internal. More... | |
| DataSlotField | GetDataSlotField (int index) |
| Get DataSlotField. More... | |
| DataSlotField | GetCalculatorSlotField (int index) |
| Get DataSlotField. More... | |
| DataSlotField | GetDataSlotField (DataSlot slot, bool rebuild=false) |
| Get DataSlotField. More... | |
| DataSlotField | GetCalculatorSlotField (DataSlot slot) |
| Get DataSlotField. More... | |
| void | RebuildDataSlotFields () |
| Rebuild the DataSlotField. More... | |
| void | RebuildCalculatorSlotFields () |
| Rebuild the DataSlotField. More... | |
| void | Initialize (NodeGraph nodeGraph, int nodeID) |
| For Editor. More... | |
| void | UpdateDataLink () |
| Manually update DataLink values. More... | |
Public Attributes | |
| bool | expanded = true |
| Expanded on ArborEditorWindow. More... | |
Protected Member Functions | |
| sealed override void | OnInitializeEnabled () |
| Called to perform enabled initialization. More... | |
Protected Member Functions inherited from NodeBehaviour | |
| virtual void | OnValidate () |
| See MonoBehaviour.OnValidate. More... | |
| virtual void | OnCreated () |
| Raises the created event. More... | |
| virtual void | OnPreDestroy () |
| Raises the pre destroy event. More... | |
| virtual void | OnGraphPause () |
| This function is called when the graph is paused. More... | |
| virtual void | OnGraphResume () |
| This function is called when the graph resumes. More... | |
| virtual void | OnGraphStop () |
| This function is called when the graph stops. More... | |
Properties | |
| ArborFSMInternal | stateMachine [get] |
| Gets the state machine. More... | |
| State | state [get] |
| Get the State. More... | |
| int | stateID [get] |
| Gets the state identifier. More... | |
| bool | behaviourEnabled [get, set] |
| Gets or sets a value indicating whether [behaviour enabled]. More... | |
| State? | prevTransitionState [get] |
| Prev state More... | |
| State? | nextTransitionState [get] |
| Next state More... | |
| int | stateLinkCount [get] |
| Count of StateLink. More... | |
| bool | isCalledActivate [get] |
| Whether the activation callback was made More... | |
Properties inherited from NodeBehaviour | |
| NodeGraph | nodeGraph [get] |
| Gets the NodeGraph. More... | |
| int | nodeID [get] |
| Gets the node identifier. More... | |
| Node | node [get] |
| Get the Node. More... | |
| int | dataSlotFieldCount [get] |
| Number of DataSlotField More... | |
| int | calculatorSlotFieldCount [get] |
| Number of DataSlotField More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from NodeBehaviour | |
| static NodeBehaviour | CreateNodeBehaviour (Node node, System.Type type, bool duplicate=false) |
| For Editor. More... | |
| static Type | CreateNodeBehaviour< Type > (Node node, bool duplicate=false) |
| For Editor. More... | |
| static void | Destroy (NodeBehaviour behaviour) |
| Destroy NodeBehaviour. More... | |
| StateBehaviour AddBehaviour | ( | System.Type | type | ) |
| T AddBehaviour< T > | ( | ) |
Adds the behaviour.
| T | Type of add StateBehaviour |
| T | : | StateBehaviour |
| void Destroy | ( | ) |
Destroys this instance.
| StateBehaviour GetBehaviour | ( | System.Type | type | ) |
Gets the behaviour.
| type | Type of you want to get StateBehaviour. |
| T GetBehaviour< T > | ( | ) |
Gets the behaviour.
| T | Type of you want to get StateBehaviour. |
| T | : | StateBehaviour |
| StateBehaviour [] GetBehaviours | ( | System.Type | type | ) |
Gets the behaviours.
| type | Type of you want to get StateBehaviour. |
| T [] GetBehaviours< T > | ( | ) |
Gets the behaviours.
| T | Type of you want to get StateBehaviour. |
| T | : | StateBehaviour |
| StateLink GetStateLink | ( | int | index | ) |
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protectedvirtual |
Called to perform enabled initialization.
Reimplemented from NodeBehaviour.
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virtual |
Called when [state enter first].
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virtual |
Called when [state enter].
Reimplemented in SetParameterBehaviourInternal.
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virtual |
Called when [state exit].
Reimplemented in SetParameterBehaviourInternal.
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virtual |
LateUpdate for State.
Every frame, called after all updates.
Reimplemented in SetParameterBehaviourInternal.
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virtual |
Called from SendTrigger.
| message | Message |
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virtual |
| void RebuildStateLinkCache | ( | ) |
Rebuild StateLink's cache.
| bool Transition | ( | int | nextStateID | ) |
| bool Transition | ( | int | nextStateID, |
| bool | immediateTransition | ||
| ) |
| bool Transition | ( | int | nextStateID, |
| TransitionTiming | transitionTiming | ||
| ) |
| bool Transition | ( | State | nextState | ) |
State transition.
Timing to actually transition current frame last (when LateUpdate).
| nextState | Destination state. |
| bool Transition | ( | State | nextState, |
| bool | immediateTransition | ||
| ) |
State transition
| nextState | Destination state. |
| immediateTransition | Whether or not to transition immediately. If false I will transition to the end of the current frame (when LateUpdate). |
| bool Transition | ( | State | nextState, |
| TransitionTiming | transitionTiming | ||
| ) |
State transition
| nextState | Destination state. |
| transitionTiming | Transition timing. |
| bool Transition | ( | StateLink | nextStateLink | ) |
State transition.
Timing to actually transition current frame last (when LateUpdate).
| nextStateLink | The destination of transition. |
| bool Transition | ( | StateLink | nextStateLink, |
| bool | immediateTransition | ||
| ) |
State transition
| nextStateLink | The destination of transition. |
| immediateTransition | Whether or not to transition immediately. If false I will transition to the end of the current frame (when LateUpdate). |
| bool Transition | ( | StateLink | nextStateLink, |
| TransitionTiming | transitionTiming | ||
| ) |
State transition
| nextStateLink | The destination of transition. |
| transitionTiming | Transition timing. |
| bool expanded = true |
Expanded on ArborEditorWindow.
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getset |
Gets or sets a value indicating whether [behaviour enabled].
true if [behaviour enabled]; otherwise, false.
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get |
Whether the activation callback was made
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get |
Next state
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get |
Prev state
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get |
Gets the state identifier.
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get |
Count of StateLink.
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get |
Gets the state machine.