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Arbor 3: FSM & BT Graph Editor
3.7.8
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Component utility class for Editor More...
Public Member Functions | |
| delegate void | DelayCallBack () |
| Delegate of delayed invoked method More... | |
Static Public Member Functions | |
| static Component | AddComponent (GameObject gameObject, System.Type type) |
| Add component. More... | |
| static Type | AddComponent< Type > (GameObject gameObject) |
| Add component. More... | |
| static void | Destroy (Object objectToUndo) |
| Destroy object. More... | |
| static void | RecordObject (Object objectToUndo, string name) |
| Record object. More... | |
| static void | RecordObjects (Object[] objs, string name) |
| Records object. More... | |
| static void | RegisterCompleteObjectUndo (Object objectToUndo, string name) |
| Register Object in Undo. More... | |
| static void | SetDirty (Object obj) |
| Marks an Object as dirty. More... | |
| static void | MoveBehaviour (Node node, NodeBehaviour behaviour) |
| Move behavior to node. More... | |
| static void | MoveParameterContainer (NodeGraph nodeGraph) |
| Move the parameter container in the graph. More... | |
| static void | MoveVariable (Parameter parameter, VariableBase variable) |
| Move variable to parameter. More... | |
| static void | MoveVariableList (Parameter parameter, VariableListBase variableList) |
| Move variableList to parameter. More... | |
| static void | RefreshNodeGraph (NodeGraph nodeGraph) |
| Refresh NodeGraph. More... | |
| static bool | IsValidObject (Object obj) |
| Check if Object is valid. More... | |
| static void | DelayDestroy (Object obj) |
| Delay Destroy. More... | |
| static void | DelayCall (DelayCallBack delayCall) |
| Delay call. More... | |
Static Public Attributes | |
| static IComponentProcessor | editorProcessor = null |
| Component processor in Editor More... | |
| static bool | useEditorProcessor = true |
| Flag using editorProcessor. More... | |
Component utility class for Editor
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Add component.
| gameObject | GameObject |
| type | Component type |
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Add component.
| Type | Component type |
| gameObject | GameObject |
| Type | : | Component |
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Delay call.
Delayed only in Editor.
| delayCall | Method to call |
| delegate void DelayCallBack | ( | ) |
Delegate of delayed invoked method
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Delay Destroy.
Delayed only in Editor.
| obj | Object |
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Destroy object.
| objectToUndo | Object |
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Check if Object is valid.
| obj | Object |
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Move behavior to node.
Valid only in Editor.
| node | Moving destination node |
| behaviour | Moving NodeBehaviour |
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Move the parameter container in the graph.
Valid only in Editor.
| nodeGraph | Moving graph |
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Move variable to parameter.
Valid only in Editor.
| parameter | Moving destination Parameter |
| variable | Moving VariableBase |
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Move variableList to parameter.
Valid only in Editor.
| parameter | Moving destination Parameter |
| variableList | Moving VariableListBase |
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Record object.
Valid only in Editor.
| objectToUndo | Object |
| name | Name |
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Records object.
Valid only in Editor.
| objs | Objects |
| name | Name |
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Register Object in Undo.
Valid only in Editor.
| objectToUndo | Object |
| name | Name |
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Marks an Object as dirty.
Valid only in Editor.
| obj | Object |
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Component processor in Editor
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Flag using editorProcessor.