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Arbor 3: FSM & BT Graph Editor
3.7.8
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Core part of BehaviourTree. More...
Additional Inherited Members | |
Public Member Functions inherited from BehaviourTreeInternal | |
| bool | IsRevaluation (TreeNodeBase node) |
| It returns the reevaluation node. More... | |
| void | Play () |
| Start playing the behaviour tree. More... | |
| void | Stop () |
| Stopping playback of the behaviour tree. More... | |
| void | Pause () |
| Pause playback of the behaviour tree. More... | |
| void | Resume () |
| Resume playing behaviour tree. More... | |
| CompositeNode | CreateComposite (Vector2 position, int nodeID, System.Type classType) |
| Create Composite. More... | |
| CompositeNode | CreateComposite (Vector2 position, System.Type classType) |
| Create Composite. More... | |
| ActionNode | CreateAction (Vector2 position, int nodeID, System.Type classType) |
| Create ActionNode. More... | |
| ActionNode | CreateAction (Vector2 position, System.Type classType) |
| Create ActionNode. More... | |
| void | CalculatePriority () |
| Calculate priority of nodes. More... | |
| override void | OnValidateNodes () |
| Called when the node is changed. More... | |
| bool | CheckLoop (TreeNodeBase parentNode, TreeNodeBase childNode) |
| Check whether the connection of the node is looping. More... | |
| NodeBranch | ConnectBranch (int branchID, TreeNodeBase parentNode, TreeNodeBase childNode) |
| Connect NodeBranch. More... | |
| NodeBranch | ConnectBranch (TreeNodeBase parentNode, TreeNodeBase childNode) |
| Connect NodeBranch. More... | |
| void | DisconnectBranch (NodeBranch branch) |
| Disconnect NodeBranch More... | |
| void | Execute () |
| Execute manually. More... | |
Public Member Functions inherited from NodeGraph | |
| Node | GetNodeFromIndex (int index) |
| Get Node from index. More... | |
| Node | GetNodeFromID (int nodeID) |
| Gets Arbor.Node from the node identifier. More... | |
| CalculatorNode | GetCalculatorFromIndex (int index) |
| Get CalculatorNode from index. More... | |
| int | GetCalculatorIndex (CalculatorNode calculator) |
| Get CalculatorNode index. More... | |
| CalculatorNode | GetCalculatorFromID (int calculatorID) |
| Gets Arbor.CalculatorNode from the calculator identifier. More... | |
| CalculatorNode | CreateCalculator (int nodeID, System.Type calculatorType) |
| Create calculator. More... | |
| CalculatorNode | CreateCalculator (System.Type calculatorType) |
| Create calculator. More... | |
| CalculatorNode | FindCalculator (Calculator calculator) |
| Acquisition of CalculatorNodes Calculator belongs. More... | |
| bool | DeleteCalculator (CalculatorNode calculatorNode) |
| Delete calculator. More... | |
| CommentNode | GetCommentFromIndex (int index) |
| Get CommentNode from index. More... | |
| int | GetCommentIndex (CommentNode comment) |
| Get CommentNode index. More... | |
| CommentNode | GetCommentFromID (int commentID) |
| Gets Arbor.CommentNode from the comment identifier. More... | |
| CommentNode | CreateComment (int nodeID) |
| Create comment. More... | |
| CommentNode | CreateComment () |
| Create comment. More... | |
| void | DeleteComment (CommentNode comment) |
| Delete comment. More... | |
| GroupNode | GetGroupFromIndex (int index) |
| Get GroupNode from index. More... | |
| GroupNode | CreateGroup (int nodeID) |
| Create group. More... | |
| GroupNode | CreateGroup () |
| Create group. More... | |
| void | DeleteGroup (GroupNode group) |
| Delete group. More... | |
| GroupNode | GetGroupFromID (int groupID) |
| Gets Arbor.GroupNode from the group identifier. More... | |
| DataBranchRerouteNode | CreateDataBranchRerouteNode (Vector2 position, System.Type type, int nodeID) |
| Create DataBranchRerouteNode. More... | |
| DataBranchRerouteNode | CreateCalculatorBranchRerouteNode (Vector2 position, System.Type type, int nodeID) |
| Create DataBranchRerouteNode. More... | |
| DataBranchRerouteNode | CreateDataBranchRerouteNode (Vector2 position, System.Type type) |
| Create DataBranchRerouteNode. More... | |
| DataBranchRerouteNode | CreateCalculatorBranchRerouteNode (Vector2 position, System.Type type) |
| Create DataBranchRerouteNode. More... | |
| void | DeleteDataBranchRerouteNode (DataBranchRerouteNode rerouteNode) |
| Delete DataBranchRerouteNode. More... | |
| void | DeleteCalculatorBranchRerouteNode (DataBranchRerouteNode rerouteNode) |
| Delete DataBranchRerouteNode. More... | |
| bool | DeleteNode (Node node) |
| Delete node. More... | |
| Node | FindNodeContainsBehaviour (NodeBehaviour behaviour) |
| Acquisition of nodes NodeBehaviour belongs. More... | |
| DataBranch | GetDataBranchFromIndex (int index) |
| Get DataBranch from index. More... | |
| DataBranch | GetCalculatorBranchFromIndex (int index) |
| Get DataBranch from index. More... | |
| int | GetDataBranchIndex (DataBranch branch) |
| Get DataBranch index. More... | |
| int | GetCalculatorBranchIndex (DataBranch branch) |
| Get DataBranch index. More... | |
| DataBranch | GetDataBranchFromID (int branchID) |
| Gets Arbor.DataBranch from the calculator branch identifier. More... | |
| DataBranch | GetCalculatorBranchFromID (int branchID) |
| Gets Arbor.DataBranch from the calculator branch identifier. More... | |
| DataBranch | ConnectDataBranch (int branchID, int inputNodeID, Object inputObj, DataSlot inputSlot, int outputNodeID, Object outputObj, DataSlot outputSlot) |
| Connect DataSlot. More... | |
| DataBranch | ConnectCalculatorBranch (int branchID, int inputNodeID, Object inputObj, DataSlot inputSlot, int outputNodeID, Object outputObj, DataSlot outputSlot) |
| Connect DataSlot. More... | |
| DataBranch | ConnectDataBranch (int inputNodeID, Object inputObj, DataSlot inputSlot, int outputNodeID, Object outputObj, DataSlot outputSlot) |
| Connect DataSlot. More... | |
| DataBranch | ConnectCalculatorBranch (int inputNodeID, Object inputObj, DataSlot inputSlot, int outputNodeID, Object outputObj, DataSlot outputSlot) |
| Connect DataSlot. More... | |
| void | DisconnectDataBranch (Object obj) |
| Method to be used internally. More... | |
| void | DeleteDataBranch (DataBranch branch) |
| Delete DataBranch. More... | |
| void | DeleteCalculatorBranch (DataBranch branch) |
| Delete DataBranch. More... | |
| bool | CheckLoopDataBranch (int inputNodeID, Object inputObj, int outputNodeID, Object outputObj) |
| Check if DataBranch is looping. More... | |
| bool | CheckLoopCalculatorBranch (int inputNodeID, Object inputObj, int outputNodeID, Object outputObj) |
| Check if DataBranch is looping. More... | |
| delegate void | NodeGraphCallback (NodeGraph nodeGraph) |
| Delegate for NodeGraph callback More... | |
| virtual void | OnDestroy () |
| This function is called when MonoBehaivour will be destroyed. More... | |
| void | DestroySubComponents (bool callback=true) |
| Method to be used internally. More... | |
| override string | ToString () |
| Convert graph to string (for debugging). More... | |
| void | OnPoolResume () |
| Called when resuming. More... | |
| void | OnPoolSleep () |
| Called when stored in the pool. More... | |
Static Public Member Functions inherited from NodeGraph | |
| static NodeGraph | FindGraph (string name) |
| Get the NodeGraph that in the scene with the name. More... | |
| static NodeGraph | FindGraph (string name, System.Type type) |
| Get the NodeGraph that in the scene with the name. More... | |
| static T | FindGraph< T > (string name) |
| Get the NodeGraph that in the scene with the name. More... | |
| static NodeGraph[] | FindGraphs (string name) |
| Get the NodeGraph of the same name that is in the scene. More... | |
| static NodeGraph[] | FindGraphs (string name, System.Type type) |
| Get the NodeGraph of the same name that is in the scene. More... | |
| static T[] | FindGraphs< T > (string name) |
| Get the NodeGraph of the same name that is in the scene. More... | |
| static NodeGraph | FindGraph (GameObject gameObject, string name) |
| Get NodeGraph in the name that has been attached to the GameObject. More... | |
| static NodeGraph | FindGraph (GameObject gameObject, string name, System.Type type) |
| Get NodeGraph in the name that has been attached to the GameObject. More... | |
| static T | FindGraph< T > (GameObject gameObject, string name) |
| Get NodeGraph in the name that has been attached to the GameObject. More... | |
| static NodeGraph[] | FindGraphs (GameObject gameObject, string name) |
| Get the NodeGraph of the same name that is attached to a GameObject. More... | |
| static NodeGraph[] | FindGraphs (GameObject gameObject, string name, System.Type type) |
| Get the NodeGraph of the same name that is attached to a GameObject. More... | |
| static T[] | FindGraphs< T > (GameObject gameObject, string name) |
| Get the NodeGraph of the same name that is attached to a GameObject. More... | |
| static NodeGraph | Create (GameObject gameObject, System.Type classType) |
| Create NodeGraph More... | |
| static GraphType | Create< GraphType > (GameObject gameObject) |
| Create NodeGraph More... | |
| static NodeGraph | Instantiate (NodeGraph sourceGraph, NodeBehaviour ownerBehaviour, bool usePool=false) |
| Instantiate NodeGraph More... | |
| static GraphType | Instantiate< GraphType > (GraphType sourceGraph, NodeBehaviour ownerBehaviour, bool usePool=false) |
| Instantiate NodeGraph More... | |
| static void | Destroy (NodeGraph nodeGraph) |
| Destroy NodeGraph More... | |
Public Attributes inherited from BehaviourTreeInternal | |
| bool | playOnStart = true |
| Flag to be played at the start. More... | |
| bool | restartOnFinish = true |
| Flag to restart at finish. More... | |
| UpdateSettings | updateSettings = new UpdateSettings() |
| Settings related to updating. More... | |
| ExecutionSettings | executionSettings = new ExecutionSettings() |
| Settings related to execution. More... | |
Public Attributes inherited from NodeGraph | |
| string | graphName = "" |
| The Graph name. More... | |
| DebugInfiniteLoopSettings | debugInfiniteLoopSettings = new DebugInfiniteLoopSettings() |
| Debug setting of infinite loop More... | |
Protected Member Functions inherited from BehaviourTreeInternal | |
| sealed override void | OnReset () |
| Reset or create callback. More... | |
| override bool | OnDeleteNode (Node node) |
| Delete node. More... | |
| sealed override void | OnRegisterNodes () |
| Register nodes More... | |
Protected Member Functions inherited from NodeGraph | |
| virtual void | OnValidate () |
| See MonoBehaviour.OnValidate. More... | |
Properties inherited from BehaviourTreeInternal | |
| PlayState | playState [get] |
| Play state More... | |
| NodeBranchies | nodeBranchies [get] |
| Get NodeBranch List More... | |
| CompositeNodeList | compositeNodes [get] |
| Get CompositeNode List More... | |
| ActionNodeList | actionNodes [get] |
| Get ActionNode List More... | |
| RootNode | rootNode [get] |
| Get RootNode More... | |
| TreeNodeBase | currentNode [get] |
| Current active node More... | |
Properties inherited from NodeGraph | |
| NodeGraph | parentGraph [get] |
| Parent graph More... | |
| NodeGraph | rootGraph [get] |
| Root graph More... | |
| Object | ownerBehaviourObject [get, set] |
| Object of NodeBehaviour own this graph More... | |
| NodeBehaviour | ownerBehaviour [get, set] |
| NodeBehaviour is the owner of this graph More... | |
| ParameterContainerInternal | parameterContainer [get] |
| The ParameterContainer assigned in this graph More... | |
| string | displayGraphName [get] |
| Display name of the node graph. More... | |
| DebugInfiniteLoopSettings | currentDebugInfiniteLoopSettings [get] |
| Current infinite loop debug setting. More... | |
| bool | external [get] |
| Flag instantiated from external graph More... | |
| int | nodeCount [get] |
| Get a count of Node. More... | |
| int | calculatorCount [get] |
| Get a count of CalculatorNode. More... | |
| CalculatorNode[] | calculators [get] |
| Gets all of Arbor.CalculatorNode. More... | |
| int | commentCount [get] |
| Get a count of CommentNode. More... | |
| CommentNode[] | comments [get] |
| Gets all of Arbor.CommentNode. More... | |
| int | groupCount [get] |
| Get a count of GroupNode. More... | |
| DataBranchRerouteNodeList | dataBranchRerouteNodes [get] |
| DataBranchRerouteNode list More... | |
| DataBranchRerouteNodeList | calculatorBranchRerouteNodes [get] |
| DataBranchRerouteNode list More... | |
| int | dataBranchCount [get] |
| Get a count of DataBranch. More... | |
| int | calculatorBranchCount [get] |
| Get a count of DataBranch. More... | |
| DataBranch[] | calculatorBranchies [get] |
| Gets all of Arbor.DataBranch. More... | |
| bool | isDeserialized [get] |
| Returns whether or not deserialization has been done. More... | |
Events inherited from NodeGraph | |
| System.Action | onAfterDeserialize |
| Callback after deserialization More... | |
| NodeGraphCallback | destroyCallback |
| Call back when being destroyed More... | |
| NodeGraphCallback | stateChangedCallback |
| Call back when the state changes More... | |
Core part of BehaviourTree.
Is used by attaching to GameObject.
Click on the Open Editor button to open the Arbor Editor Window.