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Arbor 3: FSM & BT Graph Editor
3.7.8
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Set a value for Parameter. More...
Additional Inherited Members | |
Public Member Functions inherited from SetParameterBehaviourInternal | |
| void | SetParameter (Parameter parameter) |
| Set parameter. More... | |
| override void | OnStateBegin () |
| Called when [state enter]. More... | |
| override void | OnStateUpdate () |
| Update of State. More... | |
| override void | OnStateLateUpdate () |
| LateUpdate for State. More... | |
| override void | OnStateEnd () |
| Called when [state exit]. More... | |
Public Member Functions inherited from StateBehaviour | |
| virtual void | OnStateAwake () |
| Called when [state enter first]. More... | |
| virtual void | OnStateTrigger (string message) |
| Called from SendTrigger. More... | |
| bool | Transition (int nextStateID, TransitionTiming transitionTiming) |
| State transition More... | |
| bool | Transition (int nextStateID, bool immediateTransition) |
| State transition More... | |
| bool | Transition (int nextStateID) |
| State transition. More... | |
| bool | Transition (State nextState, TransitionTiming transitionTiming) |
| State transition More... | |
| bool | Transition (State nextState, bool immediateTransition) |
| State transition More... | |
| bool | Transition (State nextState) |
| State transition. More... | |
| bool | Transition (StateLink nextStateLink, TransitionTiming transitionTiming) |
| State transition More... | |
| bool | Transition (StateLink nextStateLink, bool immediateTransition) |
| State transition More... | |
| bool | Transition (StateLink nextStateLink) |
| State transition. More... | |
| StateBehaviour | AddBehaviour (System.Type type) |
| Adds the behaviour. More... | |
| T | AddBehaviour< T > () |
| Adds the behaviour. More... | |
| StateBehaviour | GetBehaviour (System.Type type) |
| Gets the behaviour. More... | |
| T | GetBehaviour< T > () |
| Gets the behaviour. More... | |
| StateBehaviour[] | GetBehaviours (System.Type type) |
| Gets the behaviours. More... | |
| T[] | GetBehaviours< T > () |
| Gets the behaviours. More... | |
| void | Destroy () |
| Destroys this instance. More... | |
| StateLink | GetStateLink (int index) |
| Return StateLink of index. More... | |
| void | RebuildStateLinkCache () |
| Rebuild StateLink's cache. More... | |
Public Member Functions inherited from NodeBehaviour | |
| void | RebuildFields () |
| For internal. More... | |
| DataSlotField | GetDataSlotField (int index) |
| Get DataSlotField. More... | |
| DataSlotField | GetCalculatorSlotField (int index) |
| Get DataSlotField. More... | |
| DataSlotField | GetDataSlotField (DataSlot slot, bool rebuild=false) |
| Get DataSlotField. More... | |
| DataSlotField | GetCalculatorSlotField (DataSlot slot) |
| Get DataSlotField. More... | |
| void | RebuildDataSlotFields () |
| Rebuild the DataSlotField. More... | |
| void | RebuildCalculatorSlotFields () |
| Rebuild the DataSlotField. More... | |
| void | Initialize (NodeGraph nodeGraph, int nodeID) |
| For Editor. More... | |
| void | UpdateDataLink () |
| Manually update DataLink values. More... | |
Static Public Member Functions inherited from NodeBehaviour | |
| static NodeBehaviour | CreateNodeBehaviour (Node node, System.Type type, bool duplicate=false) |
| For Editor. More... | |
| static Type | CreateNodeBehaviour< Type > (Node node, bool duplicate=false) |
| For Editor. More... | |
| static void | Destroy (NodeBehaviour behaviour) |
| Destroy NodeBehaviour. More... | |
Public Attributes inherited from StateBehaviour | |
| bool | expanded = true |
| Expanded on ArborEditorWindow. More... | |
Protected Member Functions inherited from StateBehaviour | |
| sealed override void | OnInitializeEnabled () |
| Called to perform enabled initialization. More... | |
Protected Member Functions inherited from NodeBehaviour | |
| virtual void | OnValidate () |
| See MonoBehaviour.OnValidate. More... | |
| virtual void | OnCreated () |
| Raises the created event. More... | |
| virtual void | OnPreDestroy () |
| Raises the pre destroy event. More... | |
| virtual void | OnGraphPause () |
| This function is called when the graph is paused. More... | |
| virtual void | OnGraphResume () |
| This function is called when the graph resumes. More... | |
| virtual void | OnGraphStop () |
| This function is called when the graph stops. More... | |
Properties inherited from SetParameterBehaviourInternal | |
| bool | isInGraphParameter [get] |
| Whether this refers to a parameter in the graph. More... | |
Properties inherited from StateBehaviour | |
| ArborFSMInternal | stateMachine [get] |
| Gets the state machine. More... | |
| State | state [get] |
| Get the State. More... | |
| int | stateID [get] |
| Gets the state identifier. More... | |
| bool | behaviourEnabled [get, set] |
| Gets or sets a value indicating whether [behaviour enabled]. More... | |
| State? | prevTransitionState [get] |
| Prev state More... | |
| State? | nextTransitionState [get] |
| Next state More... | |
| int | stateLinkCount [get] |
| Count of StateLink. More... | |
| bool | isCalledActivate [get] |
| Whether the activation callback was made More... | |
Properties inherited from NodeBehaviour | |
| NodeGraph | nodeGraph [get] |
| Gets the NodeGraph. More... | |
| int | nodeID [get] |
| Gets the node identifier. More... | |
| Node | node [get] |
| Get the Node. More... | |
| int | dataSlotFieldCount [get] |
| Number of DataSlotField More... | |
| int | calculatorSlotFieldCount [get] |
| Number of DataSlotField More... | |
Set a value for Parameter.