# Raycast2DTransition

It will transition by 2D of Ray cast.

![Raycast2DTransition](./images/Raycast2DTransition.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Origin
</td>
<td>
The starting point of the Ray
</td>
</tr>
<tr>
<td>
Direction
</td>
<td>
Direction of Ray
</td>
</tr>
<tr>
<td>
Distance
</td>
<td>
Distance of Ray
</td>
</tr>
<tr>
<td>
Layer Mask
</td>
<td>
Determination target layer
</td>
</tr>
<tr>
<td>
Min Depth
</td>
<td>
Minimum depth value
</td>
</tr>
<tr>
<td>
Max Depth
</td>
<td>
Maximum depth value
</td>
</tr>
<tr>
<td>
Check Update
</td>
<td>
Whether or not to make an update decision.
</td>
</tr>
<tr>
<td>
Tag Checker
</td>
<td>
tag check<table border="1" class="docutils">
<thead>
<tr><th>Field Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>Is Check Tag</td>
<td>
            Whether to check the tag.
            </td>
</tr>
<tr>
<td>Tag</td>
<td>
            Tag to be checked.
            </td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>
Raycast Hit 2D
</td>
<td>
Output hit information by raycast.
</td>
</tr>
<tr>
<td>
Next State
</td>
<td>
Transition destination state.<br />
            Transition Method : OnStateBegin, OnStateUpdate
</td>
</tr>
 </tbody>
</table>

