# SubStateMachine

Play a child hierarchy ArborFSM.

![SubStateMachine](./images/SubStateMachine.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Open Button
</td>
<td>
Open Arbor FSM of child hierarchy
</td>
</tr>
<tr>
<td>
Pass Through Trigger
</td>
<td>
Flag to pass trigger to child FSM
</td>
</tr>
<tr>
<td>
Argument List
</td>
<td>
Arguments of the graph(Only when there are parameters)<br /><ul><li> From the + button, select the parameter to create.</li><li> Select the parameter and delete it by clicking the - button.</li></ul>
</td>
</tr>
<tr>
<td>
Success Link
</td>
<td>
Transition on success<br />
            Transition Method : OnFinishNodeGraph
</td>
</tr>
<tr>
<td>
Failure Link
</td>
<td>
Transition on failure<br />
            Transition Method : OnFinishNodeGraph
</td>
</tr>
 </tbody>
</table>

