# OnTriggerEnter2DDestroy

When OnTriggerEnter2D is called, it will destroy an opponent GameObject.

![OnTriggerEnter2DDestroy](./images/OnTriggerEnter2DDestroy.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Tag Checker
</td>
<td>
tag check<table border="1" class="docutils">
<thead>
<tr><th>Field Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>Is Check Tag</td>
<td>
            Whether to check the tag.
            </td>
</tr>
<tr>
<td>Tag</td>
<td>
            Tag to be checked.
            </td>
</tr>
</tbody>
</table>
</td>
</tr>
 </tbody>
</table>

