# OnCollisionStay2DTransition

It will transition the state when the OnCollisionStay2D is called.

![OnCollisionStay2DTransition](./images/OnCollisionStay2DTransition.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Tag Checker
</td>
<td>
tag check<table border="1" class="docutils">
<thead>
<tr><th>Field Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>Is Check Tag</td>
<td>
            Whether to check the tag.
            </td>
</tr>
<tr>
<td>Tag</td>
<td>
            Tag to be checked.
            </td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>
Collision 2D
</td>
<td>
Collision2D output.
</td>
</tr>
<tr>
<td>
Next State
</td>
<td>
Transition destination state.<br />
            Transition Method : OnCollisionStay2D
</td>
</tr>
 </tbody>
</table>


## Remarks

Unity 2018.3.0 or later : If you want to output Collision2D, you need to disable "Reuse Collision Callbacks" in Physics2D Settings.

