# InstantiateGameObject

GameObject the searches in the tag and then stored in the parameter.

## Properties

Property Name | Description
--- | ---
Prefab | The Instantiated GameObject.
Parent | Transform that specified in the parent.
Posture Type | Posture type Transform Specified by Transform. Directly Specify the value directly
Init Transform | Transform that you specify for the initial time. Used when Posture Type is Transform
Init Position | The position specified at the beginning. Used when Posture Type is Directly.
Init Rotation | The rotation specified at the initial stage. Used when Posture Type is Directly.
Init Space | The space specified at the beginning. Used when Posture Type is Directly.
Use Pool | Flag to instantiate using ObjectPool.
Parameter | Storage destination parameters
Output | Output to the calculator node.