# SendMessageGameObject

It will send a message to the GameObject.

![SendMessageGameObject](./images/SendMessageGameObject.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Target
</td>
<td>
Destination GameObject of message.
</td>
</tr>
<tr>
<td>
Method Name
</td>
<td>
Method name of the message.
</td>
</tr>
<tr>
<td>
Argument
</td>
<td>
Argument of message.<table border="1" class="docutils">
<thead>
<tr><th>Field Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>Type</td>
<td>
            The type of the value to be transmitted.
            </td>
</tr>
<tr>
<td>Int Value</td>
<td>
            Int type value
            </td>
</tr>
<tr>
<td>Float Value</td>
<td>
            Float type value
            </td>
</tr>
<tr>
<td>Bool Value</td>
<td>
            Bool type value
            </td>
</tr>
<tr>
<td>String Value</td>
<td>
            String type value
            </td>
</tr>
<tr>
<td>Long Value</td>
<td>
            Long type value
            </td>
</tr>
<tr>
<td>Enum Value</td>
<td>
            Enum type value
            </td>
</tr>
<tr>
<td>Game Object Value</td>
<td>
            GameObject type value
            </td>
</tr>
<tr>
<td>Vector 2 Value</td>
<td>
            Vector2 type value
            </td>
</tr>
<tr>
<td>Vector 3 Value</td>
<td>
            Vector3 type value
            </td>
</tr>
<tr>
<td>Quaternion Value</td>
<td>
            Quaternion type value
            </td>
</tr>
<tr>
<td>Rect Value</td>
<td>
            Rect type value
            </td>
</tr>
<tr>
<td>Bounds Value</td>
<td>
            Bounds type value
            </td>
</tr>
<tr>
<td>Color Value</td>
<td>
            Color type value
            </td>
</tr>
<tr>
<td>Component Value</td>
<td>
            Component type value
            </td>
</tr>
<tr>
<td>Input Slot Value</td>
<td>
            InputSlot type value
            </td>
</tr>
<tr>
<td>Reference Type</td>
<td>
            Type to reference. Used in Enum, Component, Slot.
            </td>
</tr>
</tbody>
</table>
</td>
</tr>
 </tbody>
</table>

