# OnCollisionExit2DTransition

It will transition the state when the OnCollisionExit2D is called.

![OnCollisionExit2DTransition](./images/OnCollisionExit2DTransition.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Is Check Tag
</td>
<td>
Whether to check the tag.
</td>
</tr>
<tr>
<td>
Tag
</td>
<td>
Tag to be checked.
</td>
</tr>
<tr>
<td>
Collision 2D
</td>
<td>
Collision2D output.
</td>
</tr>
<tr>
<td>
Next State
</td>
<td>
Transition destination state.<br />
            Transition Method : OnCollisionExit2D
</td>
</tr>
 </tbody>
</table>


## Remarks

Unity 2018.3.0 or later : If you want to output Collision2D, you need to disable "Reuse Collision Callbacks" in Physics2D Settings.

