Arbor Reference
3.6.0
Component Reference
Behaviour Reference
Calculator Reference
BehaviourTree
Composite Reference
Action Reference
Agent
Animator
Audio
BehaviourTree
GameObject
ObjectPooling
Parameter
StateMachine
PlayStateMachine
StopStateMachine
SubStateMachine
SubStateMachineReference
Classes
Decorator Reference
Service Reference
Arbor Reference
Docs
»
BehaviourTree
»
Action Reference
»
SubStateMachine
SubStateMachine
¶
Play a child hierarchy ArborFSM.
Properties
¶
Property Name
Description
Argument List
Arguments of the graph(Only when there are parameters)
From the + button, select the parameter to create.
Select the parameter and delete it by clicking the - button.