# TransformSetRotation

Set the rotation of Transform.

![TransformSetRotation](./images/TransformSetRotation.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Transform
</td>
<td>
Transform to set the rotation.<br />
            If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject.
</td>
</tr>
<tr>
<td>
Update Timing
</td>
<td>
Update timing<dl class="docutils">
<dt>Enter</dt><dd>
            Update when entering the node.
            </dd>
<dt>Update</dt><dd>
            Update when the node is updated.
            </dd>
<dt>Late Update</dt><dd>
            Update the node is late updated.
            </dd>
<dt>Leave</dt><dd>
            Update when leaving a node.
            </dd>
</dl>
</td>
</tr>
<tr>
<td>
Space
</td>
<td>
Coordinate space of rotation
</td>
</tr>
<tr>
<td>
Rotation
</td>
<td>
Rotation
</td>
</tr>
 </tbody>
</table>

