# OnCollisionExit2DStore

When OnCollisionExit2D is called, it will store an opponent GameObject to the parameter.

![OnCollisionExit2DStore](./images/OnCollisionExit2DStore.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Is Check Tag
</td>
<td>
Whether to check the tag.
</td>
</tr>
<tr>
<td>
Tag
</td>
<td>
Tag to be checked.
</td>
</tr>
<tr>
<td>
Parameter
</td>
<td>
Storage destination parameters
</td>
</tr>
 </tbody>
</table>

