AgentLookAtTransform¶
Rotates in the direction of the specified Transform.

Properties¶
| Property Name | Description |
|---|---|
| Agent Controller |
AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject. |
| Min Interval | Minimum interval (seconds) before moving destination is changed. |
| Max Interval | Maximum interval (seconds) before moving destination is changed. |
| Stop On State End | Whether to stop when leaving the state. |
| Angular Speed | Angular Speed |
| Target | Transform of target |
| Done |
State transition at the time of movement completion Transition Method : OnStateUpdate |
Remarks¶
Intervals are randomly determined from the range of Min Interval and Max Interval.