AddForceRigidbody¶
We will apply a force to Rigidbody.
Properties¶
Property Name | Description |
---|---|
Target |
Rigidbody of interest. If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned. |
Angle | Angle of each axis with reference to the front direction. |
Power | Force applied. |
Force Mode | Option for how to apply a force. |
Space | Space to apply force. |