# AgentLookAtTransform

Rotate the Agent in the direction of Target.

![AgentLookAtTransform](./images/AgentLookAtTransform.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Agent Controller
</td>
<td>
AgentController you want to control.<br />
            If not specified, BehaviourTree is assigned to the AgentController in the GameObject.
</td>
</tr>
<tr>
<td>
Angular Speed
</td>
<td>
Angular Speed
</td>
</tr>
<tr>
<td>
Stop On End
</td>
<td>
Whether to stop at the end of the action
</td>
</tr>
<tr>
<td>
Target Transform
</td>
<td>
Target Transform
</td>
</tr>
 </tbody>
</table>

