# SendTriggerUpwards

Send the trigger to all of ArborFSM that is assigned to the GameObject.

![SendTriggerUpwards](./images/SendTriggerUpwards.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Target
</td>
<td>
GameObject target
</td>
</tr>
<tr>
<td>
Message
</td>
<td>
Trigger to send
</td>
</tr>
 </tbody>
</table>

