# ActivateGameObject

It will switch the active GameObject.

![ActivateGameObject](./images/ActivateGameObject.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Target
</td>
<td>
GameObject to switch the active.
</td>
</tr>
<tr>
<td>
Begin Active
</td>
<td>
Active switching at the state start.
</td>
</tr>
<tr>
<td>
End Active
</td>
<td>
Active switching at the state end.
</td>
</tr>
 </tbody>
</table>

