# SubStateMachine

Play a child hierarchy ArborFSM.

## Properties

Property Name | Description
--- | ---
Pass Through Trigger | Flag to pass trigger to child FSM
Argument List | Arguments of the graph(Only when there are parameters) From the + button, select the parameter to create. Select the parameter and delete it by clicking the - button.
Success Link | Transition on success Transition Method : OnFinishNodeGraph
Failure Link | Transition on failure Transition Method : OnFinishNodeGraph