# TweenBlendShapeWeight

Tween Weight value of BlendShape.

## Properties

Property Name | Description
--- | ---
Type | Play type. Once Only once Loop Repeat Ping Pong Turn back at the end
Duration | Playback time.
Curve | Change curve of applicability with respect to time
Use Realtime | Flag to progress in real time without the influence of Time.timeScale.
Repeat Until Transition | Number of repetitions until the transition (Loop, PingPong only)
Next State | Transition destination after time. (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition) Transition Method : Update, FixedUpdate
Blend Shapes | Target BlendShapes
Field Name | Description
--- | ---
Target | SkinnedMeshRenderer of interest. If not specified, SkinnedMeshRenderer of GameObject that ArborFSM is assigned a target.
Name | Name of blend shape.
Tween Move Type | Whether the relative change from the start state. Absolute Absolute value. Relative Relative value from starting value. To Absolute From the value at the start to the absolute value. (From field is not used)
From | Start value.
To | The goal value.