# AddForceRigidbody2D

We will apply a force to Rigidbody2D.

## Properties

Property Name | Description
--- | ---
Target | Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned.
Angle | Angle with reference to the upward direction.
Power | Force applied.
Force Mode | Option for how to apply a force.
Space | Space to apply force.