# UISetImage

Set the Sprite to Image.

![UISetImage](./images/UISetImage.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Image
</td>
<td>
Image of interest.<br />
            If not specified, Image of GameObject that ArborFSM is assigned a target.
</td>
</tr>
<tr>
<td>
Sprite
</td>
<td>
Sprite to be set
</td>
</tr>
 </tbody>
</table>

