# Transform.Get

Gets the Transform attached to GameObject.

![Transform.Get](./images/TransformGetCalculator.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Game Object
</td>
<td>
GameObject
</td>
</tr>
<tr>
<td>
Transform
</td>
<td>
Get the Transform
</td>
</tr>
 </tbody>
</table>

