# CalcParameter

Change by calculating the value of the Parameter.

![CalcParameter](./images/CalcParameter.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Reference
</td>
<td>
Parameters to be referenced.
</td>
</tr>
<tr>
<td>
Parameter Type
</td>
<td>
Parameters to be referenced. Used when reference.type is other than ParameterReferenceType.Constant.
</td>
</tr>
<tr>
<td>
Reference Type
</td>
<td>
Parameters to be referenced type. Used when reference.type is other than ParameterReferenceType.Constant.
</td>
</tr>
<tr>
<td>
Function
</td>
<td>
Type to calculate (Int, Float, String only).<dl class="docutils">
<dt>Assign</dt><dd>
            Substitute values.
            </dd>
<dt>Add</dt><dd>
            Add values.<br />
            To subtract it, specify a negative value.
            </dd>
</dl>
</td>
</tr>
<tr>
<td>
Int Value
</td>
<td>
Int value to be computed
</td>
</tr>
<tr>
<td>
Long Value
</td>
<td>
Long value to be computed
</td>
</tr>
<tr>
<td>
Float Value
</td>
<td>
Float value to be computed
</td>
</tr>
<tr>
<td>
Bool Value
</td>
<td>
Bool value to be computed
</td>
</tr>
<tr>
<td>
String Value
</td>
<td>
String value to be computed
</td>
</tr>
<tr>
<td>
Enum Value
</td>
<td>
Enum value to be computed
</td>
</tr>
<tr>
<td>
Game Object Value
</td>
<td>
GameObject value to be computed
</td>
</tr>
<tr>
<td>
Vector 2 Value
</td>
<td>
Vector2 value to be computed
</td>
</tr>
<tr>
<td>
Vector 3 Value
</td>
<td>
Vector3 value to be computed
</td>
</tr>
<tr>
<td>
Quaternion Value
</td>
<td>
Quaternion value to be computed
</td>
</tr>
<tr>
<td>
Rect Value
</td>
<td>
Rect value to be computed
</td>
</tr>
<tr>
<td>
Bounds Value
</td>
<td>
Bounds value to be computed
</td>
</tr>
<tr>
<td>
Color Value
</td>
<td>
Color value to be computed
</td>
</tr>
<tr>
<td>
Transform Value
</td>
<td>
Transform value to be computed
</td>
</tr>
<tr>
<td>
Rect Transform Value
</td>
<td>
RectTransform value to be computed
</td>
</tr>
<tr>
<td>
Rigidbody Value
</td>
<td>
Rigidbody value to be computed
</td>
</tr>
<tr>
<td>
Rigidbody 2D Value
</td>
<td>
Rigidbody2D value to be computed
</td>
</tr>
<tr>
<td>
Component Value
</td>
<td>
Component value to be computed
</td>
</tr>
 </tbody>
</table>

