# AddForceRigidbody

We will apply a force to Rigidbody.

## Properties

Property Name | Description
--- | ---
Target | Rigidbody of interest. If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned.
Angle | Angle of each axis with reference to the front direction.
Power | Force applied.
Force Mode | Option for how to apply a force.
Space | Space to apply force.