AddForceRigidbody¶
We will apply a force to Rigidbody.

Properties¶
| Property Name | Description |
|---|---|
| Target |
Rigidbody of interest. If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned. |
| Angle | Angle of each axis with reference to the front direction. |
| Power | Force applied. |
| Force Mode | Option for how to apply a force. |
| Space | Space to apply force. |