# Collider2D.AttachedRigidbody

Output Rigidbody2D attached to Collider2D.

![Collider2D.AttachedRigidbody](./images/Collider2DAttachedRigidbodyCalculator.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Collider 2D
</td>
<td>
Collider2D
</td>
</tr>
<tr>
<td>
Attached Rigidbody
</td>
<td>
Result output<br />
            Returns null if the Collider2D is attached to no Rigidbody2D.
</td>
</tr>
 </tbody>
</table>

