# SetSprite

Set the Sprite.

![SetSprite](./images/SetSprite.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Target
</td>
<td>
SpriteRenderer of interest.<br />
            If not specified, the SpriteRenderer of the GameObject to which ArborFSM is assigned.
</td>
</tr>
<tr>
<td>
Sprite
</td>
<td>
Setting Sprite that.
</td>
</tr>
 </tbody>
</table>

