# GameObject.GetComponent

Output Component from GameObject.

![GameObject.GetComponent](./images/GameObjectGetComponentCalculator.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Game Object
</td>
<td>
GameObject
</td>
</tr>
<tr>
<td>
Component
</td>
<td>
Component
</td>
</tr>
<tr>
<td>
Always Get Component
</td>
<td>
Whether to always GetComponent.<br />
            If false, GetComponent contents once cached until the GameObject is updated.
</td>
</tr>
 </tbody>
</table>

