# TweenTextureOffset

Gradually change UV cordinates of Texture.

![TweenTextureOffset](./images/TweenTextureOffset.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Type
</td>
<td>
Play type.<dl class="docutils">
<dt>Once</dt><dd>
            Only once
            </dd>
<dt>Loop</dt><dd>
            Repeat
            </dd>
<dt>Ping Pong</dt><dd>
            Turn back at the end
            </dd>
</dl>
</td>
</tr>
<tr>
<td>
Duration
</td>
<td>
Playback time.
</td>
</tr>
<tr>
<td>
Curve
</td>
<td>
Change curve of applicability with respect to time
</td>
</tr>
<tr>
<td>
Use Realtime
</td>
<td>
Flag to progress in real time without the influence of Time.timeScale.
</td>
</tr>
<tr>
<td>
Repeat Until Transition
</td>
<td>
Number of repetitions until the transition (Loop, PingPong only)
</td>
</tr>
<tr>
<td>
Next State
</td>
<td>
Transition destination after time.<br />
            (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)<br />
            Transition Method : Update, FixedUpdate
</td>
</tr>
<tr>
<td>
Target
</td>
<td>
Renderer of interest.<br />
            If not specified, Renderer of GameObject that ArborFSM is assigned a target.
</td>
</tr>
<tr>
<td>
Property Name
</td>
<td>
Property name of Texture.
</td>
</tr>
<tr>
<td>
Tween Move Type
</td>
<td>
Whether the relative change from the start state.<dl class="docutils">
<dt>Absolute</dt><dd>
            Absolute value.
            </dd>
<dt>Relative</dt><dd>
            Relative value from starting value.
            </dd>
<dt>To Absolute</dt><dd>
            From the value at the start to the absolute value. (From field is not used)
            </dd>
</dl>
</td>
</tr>
<tr>
<td>
From
</td>
<td>
Start UV coordinates.
</td>
</tr>
<tr>
<td>
To
</td>
<td>
The goal UV coordinates.
</td>
</tr>
 </tbody>
</table>

