# SubStateMachine

Play a child hierarchy ArborFSM.

![SubStateMachine](./images/SubStateMachine.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Pass Through Trigger
</td>
<td>
Flag to pass trigger to child FSM
</td>
</tr>
<tr>
<td>
Success Link
</td>
<td>
Transition on success<br />
            Transition Method : OnFinishNodeGraph
</td>
</tr>
<tr>
<td>
Failure Link
</td>
<td>
Transition on failure<br />
            Transition Method : OnFinishNodeGraph
</td>
</tr>
 </tbody>
</table>

