# ParameterConditionalLoop

Loop by condition of Parameter.

## Properties

Property Name | Description
--- | ---
Abort Flags | Abort Flags. Self Abort self, and any sub-trees running under this node. Lower Priority Abort any nodes with lower priority than this node.
Conditions | Set the judgment condition. + Button Add condition.
Field Name | Description
--- | ---
Reference | Parameter reference
Parameter Type | Parameters to be referenced. Used when reference.type is other than ParameterReferenceType.Constant.
Reference Type | Parameters to be referenced type. Used when reference.type is other than ParameterReferenceType.Constant.
Compare Type | Compare type Equals Value1 == Value2 Not Equals Value1 != Value2 Greater Value1 > Value2 Greater Or Equals Value1 >= Value2 Less Value1 < Value2 Less Or Equals Value1 <= Value2
Int Value | int value to compare
Long Value | long value to compare
Float Value | float value to compare
Bool Value | bool value to compare
String Value | string value to compare
Enum Value | Enum value to compare
Game Object Value | GameObject value to compare
Vector 2 Value | Vector2 value to compare
Vector 3 Value | Vector3 value to compare
Quaternion Value | Quaternion value to compare
Rect Value | Rect value to compare
Bounds Value | Bounds value to compare
Color Value | Color value to compare
Transform Value | Transform value to compare
Rect Transform Value | RectTransform value to compare
Rigidbody Value | Rigidbody value to compare
Rigidbody 2D Value | Rigidbody2D value to compare
Component Value | Component value to compare