Arbor Reference
3.3.1
Component Reference
Behaviour Reference
Agent
Animator
Audio
BehaviourTree
Collision
Collision2D
Component
GameObject
Legacy
ObjectPooling
Parameter
Physics
Physics2D
Renderer
Scene
StateMachine
Transform
Transition
Trigger
Tween
UI
UISetImage
UISetSlider
UISetText
Properties
UISetTextFromParameter
UISetToggle
Tween
Calculator Reference
BehaviourTree
Arbor Reference
Docs
»
Behaviour Reference
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UISetText
UISetText
¶
Set the Text.
Properties
¶
Property Name
Description
Text
Text of interest.
If not specified, Text of GameObject that ArborFSM is assigned a target.
String
String to be set.
Change Timing Update
Whether to update when parameters change(Only when String is Parameter).