Arbor Reference
3.3.1
Component Reference
Behaviour Reference
Agent
Animator
Audio
BehaviourTree
Collision
Collision2D
Component
GameObject
Legacy
ObjectPooling
Parameter
Physics
Physics2D
Renderer
Scene
StateMachine
EndStateMachine
SubStateMachine
Properties
SubStateMachineReference
Transform
Transition
Trigger
Tween
UI
Calculator Reference
BehaviourTree
Arbor Reference
Docs
»
Behaviour Reference
»
SubStateMachine
SubStateMachine
¶
Play a child hierarchy ArborFSM.
Properties
¶
Property Name
Description
Pass Through Trigger
Flag to pass trigger to child FSM
Success Link
Transition on success
Transition Method : OnFinishNodeGraph
Failure Link
Transition on failure
Transition Method : OnFinishNodeGraph