AddVelocityRigidbody¶
It will add the velocity of Rigidbody.
Properties¶
Property Name | Description |
---|---|
Target |
Rigidbody of interest. If Type is Constant and nothing is specified, Rigidbody of GameObject to which ArborFSM is assigned. |
Angle | Angle of each axis with reference to the front direction. |
Speed | Speed added. |
Space | Space to add velocity. |