# UISetText

Set the Text.

![UISetText](./images/UISetText.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Text
</td>
<td>
Text of interest.<br />
            If not specified, Text of GameObject that ArborFSM is assigned a target.
</td>
</tr>
<tr>
<td>
String
</td>
<td>
String to be set.
</td>
</tr>
<tr>
<td>
Change Timing Update
</td>
<td>
Whether to update when parameters change(Only when String is Parameter).
</td>
</tr>
 </tbody>
</table>

