# LookAtGameObject

We will watch the specified Transform.

![LookAtGameObject](./images/LookAtGameObject.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Transform
</td>
<td>
The gaze to Transform.<br />
            If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject.
</td>
</tr>
<tr>
<td>
Target
</td>
<td>
Gaze destination of Transform.
</td>
</tr>
<tr>
<td>
Use Position X
</td>
<td>
Whether to use the X position of the target Transform.
</td>
</tr>
<tr>
<td>
Use Position Y
</td>
<td>
Whether to use the Y position of the target Transform.
</td>
</tr>
<tr>
<td>
Use Position Z
</td>
<td>
Whether to use the Z position of the target Transform.
</td>
</tr>
<tr>
<td>
Apply Late Update
</td>
<td>
Whether to apply at the time of the LateUpdate.
</td>
</tr>
 </tbody>
</table>

