# TransformSetRotation

Set the rotation of Transform.

![TransformSetRotation](./images/TransformSetRotation.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Transform
</td>
<td>
Transform to set the rotation.<br />
            If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject.
</td>
</tr>
<tr>
<td>
Space
</td>
<td>
Coordinate space of rotation
</td>
</tr>
<tr>
<td>
Rotation
</td>
<td>
Rotation
</td>
</tr>
 </tbody>
</table>

