# BroadcastMessageGameObject

It sends a message to the specified GameObject and its child objects.

![BroadcastMessageGameObject](./images/BroadcastMessageGameObject.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Target
</td>
<td>
Destination GameObject of message.
</td>
</tr>
<tr>
<td>
Method Name
</td>
<td>
Method name of the message.
</td>
</tr>
<tr>
<td>
Type
</td>
<td>
The type of the value to be transmitted.
</td>
</tr>
<tr>
<td>
Int Value
</td>
<td>
Int type value
</td>
</tr>
<tr>
<td>
Float Value
</td>
<td>
Float type value
</td>
</tr>
<tr>
<td>
Bool Value
</td>
<td>
Bool type value
</td>
</tr>
<tr>
<td>
String Value
</td>
<td>
String type value
</td>
</tr>
 </tbody>
</table>

