AgentLookAtTransform

Rotates in the direction of the specified Transform.

AgentLookAtTransform

Properties

Property NameDescription
Agent Controller AgentController you want to control.
If not specified, ArborFSM is assigned to the AgentController in the GameObject.
Min Interval Minimum interval (seconds) before moving destination is changed.
Max Interval Maximum interval (seconds) before moving destination is changed.
Stop On State End Whether to stop when leaving the state.
Angular Speed Angular Speed
Target Transform of target
Done State transition at the time of movement completion

Remarks

Intervals are randomly determined from the range of Min Interval and Max Interval.