# StopSound

Stop AudioSource.

![StopSound](./images/StopSound.png)

## Properties

<table border="1" class="docutils">
<thead>
<tr><th>Property Name</th><th>Description</th></tr>
</thead>
<tbody valign="top">
<tr>
<td>
Audio Source
</td>
<td>
AudioSource to stop.<br />
            If not specified, ArborFSM is assigned to the AudioSource in the GameObject.
</td>
</tr>
 </tbody>
</table>

