# Random.SelectGameObject

Output GameObject selected randomly from the list.

![Random.SelectGameObject](./images/RandomSelectGameObject.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Weights
</td>
<td>
List <br /><table class="docutils"><tr><td>Value</td><td>value</td></tr><tr><td>Weight</td><td>Weight. The larger the probability increases.</td></tr><tr><td>Probability</td><td>Actual probability</td></tr></table>
</td>
</tr>
<tr>
<td>
Output
</td>
<td>
Output slot
</td>
</tr>
 </tbody>
</table>

