# OnTriggerEnter2DStore

When OnTriggerEnter2D is called, it will store an opponent GameObject to the parameter.

![OnTriggerEnter2DStore](./images/OnTriggerEnter2DStore.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Is Check Tag
</td>
<td>
Whether to check the tag.
</td>
</tr>
<tr>
<td>
Tag
</td>
<td>
Tag to be checked.
</td>
</tr>
<tr>
<td>
Parameter
</td>
<td>
Storage destination parameters
</td>
</tr>
 </tbody>
</table>

