# TweenBlendShapeWeight

Tween Weight value of BlendShape.

![TweenBlendShapeWeight](./images/TweenBlendShapeWeight.png)

## Property

<table border="1" class="docutils">
<tbody valign="top">
<tr>
<td>
Type
</td>
<td>
Play type.<dl class="docutils"><dt>Once</dt><dd>
            Only once
            </dd><dt>Loop</dt><dd>
            Repeat
            </dd><dt>Ping Pong</dt><dd>
            Turn back at the end
            </dd></dl>
</td>
</tr>
<tr>
<td>
Duration
</td>
<td>
Playback time.
</td>
</tr>
<tr>
<td>
Curve
</td>
<td>
Change curve of applicability with respect to time
</td>
</tr>
<tr>
<td>
Use Realtime
</td>
<td>
Flag to progress in real time without the influence of Time.timeScale.
</td>
</tr>
<tr>
<td>
Repeat Until Transition
</td>
<td>
Number of repetitions until the transition (Loop, PingPong only)
</td>
</tr>
<tr>
<td>
Next State
</td>
<td>
Transition destination after time.<br />
            (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
</td>
</tr>
<tr>
<td>
Blend Shapes
</td>
<td>
Target BlendShapes<table border="1" class="docutils"><tbody valign="top"><tr><td>Target</td><td>
            SkinnedMeshRenderer of interest.<br />
            If not specified, SkinnedMeshRenderer of GameObject that ArborFSM is assigned a target.
            </td></tr><tr><td>Name</td><td>
            Name of blend shape.
            </td></tr><tr><td>Tween Move Type</td><td>
            Whether the relative change from the start state.
            <dl class="docutils"><dt>Absolute</dt><dd>
            Absolute value.
            </dd><dt>Relative</dt><dd>
            Relative value from starting value.
            </dd><dt>To Absolute</dt><dd>
            From the value at the start to the absolute value. (From field is not used)
            </dd></dl></td></tr><tr><td>From</td><td>
            Start value.
            </td></tr><tr><td>To</td><td>
            The goal value.
            </td></tr></tbody></table>
</td>
</tr>
 </tbody>
</table>

